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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Willing Webfooted Beast
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No. I installed it on patrol and noticed British LSTs in some convoys.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#2 |
Willing Webfooted Beast
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v.0.0.02 RELEASED! SEE POST #1 FOR DETAILS!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 09-18-12 at 02:16 AM. Reason: Grammar correction |
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#3 |
Willing Webfooted Beast
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To check if the mod is working, look for the listed units in the museum!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Well done Cybermat47!
Keep up your good work ![]() |
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#5 |
Stowaway
Posts: n/a
Downloads:
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This is a follower of Uekel???
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Not exactly: Uekel has inported many new units to SH5. What Cybermat47 does is cloning yet existing units to mimic the existence of ship classes not featured in SH5.
By doing so you can only change few aspects of the cloned ship (max speed, equipment, camouflages, etc.), but her appearance will be the same as the original one, since they both share the same 3D model. ![]() |
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#7 |
Navy Seal
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Hi Cybermat47 and well done on your first mod
![]() If you look in the roster files for the ships - you will see the ships names and dates for their use:- Expanded Navies by Cybermat47 v.0.0.02\Data\Roster\Australian\Sea\CAKent [UnitClass] ClassName=CAKent UnitType=7 AppearanceDate=19280625 DisappearanceDate=19480101 DisplayName=BR CA Kent [Texture 1] TextureName= LightmapTextureName=data/Sea/NCA_Kent/NCA_Kent_AO01.tga NormalmapTextureName= StartDate=19280428 EndDate=19550121 Frequency=1 [Unit 1] Name=HMS Suffolk DOC=19280207 DOD=19480601 [Unit 2] Name=HMS Kent DOC=19280625 DOD=19480101 You could look at changing the names and dates to real names for each country ![]() ![]() |
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#8 |
Willing Webfooted Beast
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eh? How!? if you can change camoflage and equpment, i might be able to make a seperate unit for the Tirpitz!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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