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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Okay, this is really off-topic but here goes!
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I think we really need one mod that has torpedo damage/deck gun damage/torpedo dud values/DC damage/AI ship spotting values combined and made to resemble realistic values. It isn't even very hard to do modding-wise, just change some values to .cfg and .sim files. More challenging is to test the values and gather the historical data. Also there is ofcourse some compatability issues ahead, but I think some solution can be found. SH 5 is come a long way from the release, and is almost a new game now, but still most of the captains are sailing with the stock values and sinking whole convoys with the deck gun! nonono.... One example from my previous patrol. I spotted a large unescorted convoy and got in to perfect attack position. It was night and a medium fog. The attack went well (too well infact, I had forgotten to activate my dud value mod, so there were no duds, stock value is 1 %!) and I sunk three ships. I was feeling brave and surfaced to continue the hunt. So spotted the convoy again and opened fire with my deck gun. Ships turned on the lights and the closest ships to me spotted me. Some of the merchants had cannons, but didn't open fire because they couldn't spot me even with the deck gun blazing away all the time. So I sunk three big freighters before my ammo depleted. I'm guessing that kind of situation isn't very realistic. The AI night/fog visual values seem to be too high, the merchants should have seen my deck gun firing and responded to it. And what I have understood is that the deck gun was used only against small vessels... I'm pretty busy now, but if there is interest in this and other people joining the cause too, I think I could find some time for it... Shouldn't have said that.... ![]() |
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#77 |
Ace of the deep .
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Lets see how you go with this mod then . I read on the net (everythings true
![]() ![]() http://www.subsim.com/radioroom/down...o=file&id=3521 also if you play with my mod list intact on 100% with all the TDW patches enabled there is no way it is easy . Nights are realistacally dark IE on a dark night you cannot see where the horison meets the sea . lets see you work out what ship it is , and the flag . No crew spotting from scopes , pitch black , no under water views from the scopes , no external camera . |
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#78 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My bad
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![]() How would they aim if elevation is fixed ![]() |
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#79 |
Ocean Warrior
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@ Gap and Rongel
If you guys are going to create it, it will be a big step forward! ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#80 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() I think that the modifications should be made keeping in mind TDW's works and patches. For example, some torpedo malfunctions can be enabled with the patcher. |
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#81 | ||
Ocean Warrior
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Thanks ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#82 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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http://eaglescholar.georgiasouthern...._201005_MA.pdf Not exactly a quick reading, but it is the most complete document on the subject I was able to find so far. ![]() |
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#83 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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But now the real world has caught up with me again, so i'm out of the picture for week or so. I have already done quite a lot of dud tests and not suprisingly found out that it is not as easy as it might seem. The angles defined in the .sim file have somewhat complicated mechanic, and probably don't work fully. And it seems that .dat ships calculate them in a different way compared to GR2 ships. But testing goes on! |
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#84 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I hope we can disturb TDW on some settings and on the units/maths behind them ![]() |
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#85 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gap, I reinstalled SH5, and your searchlight mod among others yesterday. It works!
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#86 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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