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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Seaman
![]() Join Date: Aug 2012
Posts: 32
Downloads: 17
Uploads: 0
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![]() Quote:
Other than the periscope the game is 2D all the way with a static picture of 'inside' your ship with mouse click equipment operating and a 2D map. Everything is closed ended mission areas with no open world unless you consider open roaming being you roaming around looking for targets ONCE in the mission zone. You set course for the mission area with nothing to look at but the map and to speed time up (because it can take literally a day or more to reach the mission area) you need to buy time compression credits with real money. So in short, you get to play one mission a day. Any more than that and you need to speed time up by spending $$$ to get to port and out to your next mission area. Later missions are of course further out from port so as you progress the need to spend $$$ to compress time increases. You want to get your score higher up on the leader board and want to play with friends who are already in the mission zone so the need to 'rush back out' will always be there to entice you to spend cash. The ones at the top of the leader board of course have bottomless wallets to spend on better gear and boocoo amounts of time compression to play multiple missions back to back in one sitting. |
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