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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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Ensure you increase the width of the DMG_Col nodes |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Are the models in the stock game not to scale? Why didn't they look this good in the first place?
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#3 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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One thing I hate about this game is that I almost never see a ship roll over to one of its sides. Almost always it sinks by the bow or stern and the opposite follows.
When ship was struck on the side, it usually rolled over after a while. HMS Barham after torpedo strike: ![]() Here it is completely rolled over: ![]()
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A u-boat is a vessel for goodness - DelphiUniverse 2012 |
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@DelphiUniverse
I think TDW is working on something that'll generate a more realistic sinking model.
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***THE GENERAL*** |
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#5 |
Ace of the deep .
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What is
DMG_Col_XXXXXXXX_hull Mesh What do these do ? Last edited by THE_MASK; 08-17-12 at 05:36 PM. |
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#6 |
The Old Man
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That is hidden 3D Model for actual collision (blocking area) of one boat to another and should match the visual 3D Model.
You can toggle visual on/off in Goblin Editor to see the model but as you know you can not save any changes to GR2 in GoblinEditor. |
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