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Old 08-17-12, 11:17 AM   #1
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I deleted the file until i look at these , thanks . Thats why i picked single hulls . Do i just increase the size of the spheres and boxes with goblin damage editor for the Bismark hull zone ?
I would increase the size of the boxes to accomodate the larger width. I would increase the size of the spheres and also space them out.

Ensure you increase the width of the DMG_Col nodes
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Old 08-17-12, 12:12 PM   #2
The General
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Are the models in the stock game not to scale? Why didn't they look this good in the first place?
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Old 08-17-12, 12:25 PM   #3
DelphiUniverse
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One thing I hate about this game is that I almost never see a ship roll over to one of its sides. Almost always it sinks by the bow or stern and the opposite follows.

When ship was struck on the side, it usually rolled over after a while.

HMS Barham after torpedo strike:



Here it is completely rolled over:

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Old 08-17-12, 12:42 PM   #4
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@DelphiUniverse

I think TDW is working on something that'll generate a more realistic sinking model.
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Old 08-17-12, 05:13 PM   #5
THE_MASK
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What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?

Last edited by THE_MASK; 08-17-12 at 05:36 PM.
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Old 08-17-12, 06:19 PM   #6
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Quote:
Originally Posted by sober View Post
What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?
That is hidden 3D Model for actual collision (blocking area) of one boat to another and should match the visual 3D Model.
You can toggle visual on/off in Goblin Editor to see the model but as you know you can not save any changes to GR2 in GoblinEditor.
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