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Old 07-18-12, 08:42 PM   #22
BruceLee
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Join Date: Jul 2012
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Same problem. My guy almost never calls out new hydrophone contacts. I play with contact markers disabled, so the only way for me to be informed the instant a contact is detected is to hotkey "Report nearest contact" to a key and spam away at it whenever I'm searching for ships to sink.
And also note that, with markers enabled, the hydrophone lines on the map show up perfectly for me as well. The detections are being made, but he refuses to let me know. Probably snickering at me behind my back as all the juicy merchants roll by, the bastard.

What I'd really like, if a fix for the issue cannot be produced, is a way to have TC automatically drop to 1 or 8 as soon as a new hydro contact is made. That would alert me to the fact that something is up, even if I get no report message from the hydrophone operator, and it would give my poor left ring finger a break from the constant spamming.

My contact.cfg is also set correctly. Mod list below :

Quote:
Accurate German Flags
German Voices
MightyFine Less Annoying Footsteps 1.0
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
SteelViking's Interior Mod V1.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers talking conning crew mod
MoraleMod
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
A Fistful of Emblems v1.51 (Weathered)
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
OPEN HORIZONS II_full v1.9
OHIIv1.9_Patch1
Trevally Automated Scripts v0.6
North Atlantic Green 1.1
My_Mixed_SoundMod_2.1

Last edited by BruceLee; 07-18-12 at 09:02 PM.
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