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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Interesting i'm having the crash problem as @VONHARRIS - must be some mod we have installed in common => Crash when starting Patrol.
Interesting h.sie patch only is working und it's the same Problem i had with the addon patch the version before. i'll check out the problem... EDIT all i can tell so far: it's not the mods and the problem is NOT related to this addon - it's not working any more even with the h.sie patch only - sorry for blaming stiebler's patch... I'll have a look further into this and carefully do a step by step installation. Strange thing is that i was able to install all earlyer versions of addon + patch without trouble and then the trouble begun with the last addon i wasn't able to run any more. Now it's the h.sie patch as well - can you confirm this @VONHARRIS? Last edited by Gammel; 07-14-12 at 06:18 AM. |
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#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Found it - or at least part of the problem.
It's the scripted layer - something must have gone wrong during merging the subs in... Textfile looks fine but i did the merge with the editor. Will try by hand. Without the modified campaign_scr.mis h.sie addon is running - at least to the point the patrol begins. Unfortunately it dos it not with the stiebleraddon patch, so i have another problem here i guess. But perhaps it just demand the missing scripted layer. EDIT still no luck with the addon - however i found those stupid errors in my setup: the failed merging of the subs in the scr layer and also i found out the renumbering of the menu.ini did went wrong. The other textfiles seems fine and running with the h.sie only patch. So im there where i was starting: crash with the stiebler addon - no idea what went wrong. :-( Last edited by Gammel; 07-14-12 at 07:35 AM. |
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#3 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Don't shoot the messenger Stiebler but Null grid mod gives a new patrol area every time saved game is loaded.
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Himmel, sukeltakaa! |
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,741
Downloads: 827
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Hi Stiebler, I've never seen this before but maybe you can look into this.
I notice that the 3DRender setting in the main.cfg file now sets the maximum TC. AFAIK this setting should not interfere with the TC, but control the crew movement rendering. The I'm using the V16B1 patch and NYGM plus some other mods. Only NYGM swops the main.cfg file. Maybe it has something to do with Win7. I'll try swop the MAXIMUM and 3DRender settings.. maybe this'll work ![]() edt: Nah! that didn't work - I wonder if it's something to do with the variable offsets, which might have been shifted (up 4 bytes, if Integer values) Last edited by vanjast; 07-15-12 at 07:41 AM. |
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#5 | ||
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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I run the game with the H.sie V16B1 patch and the mod list I have posted before with no trouble. I haven't tried to install any pvevious addons , so I don't know on that. When the game CTDed after the addon , I uninstalled it with JSGME and ererything came back to normal. Quote:
IMO , it might be the AI_Sensors_GWX.dat which has to be renamed to AI_Sensors.dat and used as such with the addon. In the Library folder of the H.sie V16B1 mod I found a AI_Sensors_WP.dat file 1KB in size which I can not understand. At that point I can do any experiments but when my current patrol is finished I will try some! Last edited by VONHARRIS; 07-15-12 at 10:44 AM. |
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Thank you for the feedback @VONHARRIS.
The Problem with the scr-layer file is gone by merging the subs in by hand. h.sie addon with wolfpacks is running fine. Still no luck with the stiebler addon, will try one of the other AI_Sensor file and leave out the weather mod. AI_Sensors_WP.dat is needed by the wolfpack mod i guess EDIT Still no luck here, crash with Offset: 000b9844 maybe someone can tell where to look... Last edited by Gammel; 07-15-12 at 04:10 PM. |
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#7 |
Fuel Supplier
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To those reporting problems with installation of the Stiebler4A Addon:
[CTD = Crash to desktop] It is very likely (from previous experience reported to H.sie and to me) that the problems are caused by incorrect *alteration* or *installation* of existing files. 1. Incorrect Alteration of Files. The serious difficulties are caused with menu_1024_768.ini, where it is necessary 1) to change a few entries; 2) to *renumber* a large block after the changed entries. Failure to alter files en(or de)_menu.txt and commands_en(de).txt correctly is unlikely to cause CTDs, although it may cause some mods to function incorrectly. Incorrect alteration of the campaign_SCR file will certainly cause CTDs. This alteration is necessary for the CAM-ship mod, and a lot of people reported trouble with this with GWX when my older patch Stiebler3A was released (I don't know why). If you restore your original campaign_SCR.mis file, the CAM ship mod will not operate, but you will not get CTDs from this cause either. 2. Incorrect Position of Files. The other big problem is that of placing files in their correct position in folders. Each new file supplied is intended to overwrite the existing file of the same name. If it doesn't, the new file serves no purpose - and the original file may now cause a CTD. To change around the different AI_Sensors.dat files will not remove CTDs, although it will alter the way the sensors operate. The AI_Sensors_WP.dat is a small file created by H.sie for the wolf-packs, as guessed previously. As I stated clearly in the first post of this thread, the Stiebler4A Addon patch is intended only for users who have the skills and experience to make some difficult changes to their installations of SH3. I cannot make a general release, because there are so many other mods out there that also need to be included. Stiebler.
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#8 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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thx for your hints @Stiebler.
Finally i got it running ![]() by switching off the CAMship mod and leaving out all files corresponding with it. It just even crashes with only the presence of the roster entry for the plane. Quote:
Again thanks for your work and support! |
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#9 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 273
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Steibler; I am now scratching my head. I am able to get both the V16B1 and StieblerV_V16B1 patches to work. I can create a career using both patches either via SH Commander or directly in SHII. However, I can only create an career for 1939 or 1940. If I use a 1941 start date SHIII crashes as career load. If I remove your add on patch I can create a 1941+ career, but with it I cannot .
I am not using the CAM-ship mod but see from the notes here I might have to work it in. I don't have it selected via the options selector though. I cannot figure out what is going on here. I am very comfortable and able to perform all the steps outlined. If you have any advice I would surely appreciate it. This is strange and interesting dilemma. Dave UPDATE: I removed every reference to the CAM-ship mod from Stiebler4_V16B1 patch and everything works correctly. I can create a career in 1941+. Not sure why this affected the game like this but I am back in business. Dave Last edited by caodwolf; 07-18-12 at 09:17 PM. |
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#10 |
Fuel Supplier
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@Gammel, caodwolf:
Thanks for the feedback, and I'm glad you managed to fix your problems. I'd guess you are using GWX. The problem with the CAM-ship is probably due to its type: It is Type=8 (warship) in the Stiebler Addon patch, and also in the NYGM super-mod. (It has to be a warship, or the CAM-ship will not fly off aircraft.) In GWX, the type is merchant ship (I think it is Type=102, but I don't have a copy to hand). This is defined in the campaign_RND.mis file and also in the Roster\British\M36B.cfg file and also in the Sea\M36B\M36B.cfg files (Or similar, copy not to hand). ALL of these entries need to have their type changed to type=8. Stiebler.
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