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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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I tried it. But...I don´t know. It feels clumsy and very "laggy". The UI is not what one might say, intuitive and friendly as SH4.
Graphics and the Atlantic World Data are great tho. Then I tried to apply all the mods that were recommended here, trying to correct the flagrant flaws the game easily shows up but...dont get me wrong, no criticism for my part, I REALLY appreciate all the hard work that some gents had put voluntarly here, but for the people who were here from the beginning and were present during the mods evolution´s time line, its probably pretty straight forward. But for an outsider like me, caught in the middle of a copyrights war, it feels like playing treasure hunt: You´re in the middle of a sandy beach and you find a hint that needs to be decyphered, then you keep searching on lucks will til you find the next hint and you keep doing this, through dead links, complex mod´s configuration/personalization/activationg and patching, incomplete readmes (at least for an outsider)..It´s just way too much! I just wish we could port the Atlantic World and campaing into SH4 or at least port the SH4 into SH5´s Atlantic World itself. Or I guess I´m just late. |
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