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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
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Something I have noticed is that it is impossible to hit immediately below the stack. The targeting routine contained within the game seems to have all your torps hit abaft the stack- sometimes nearly at the screws. Is there anything that corrects that problem?
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#2 | |
Lady Mariner
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#3 | |
Loader
![]() Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
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I'm wanting to get into manual targeting... but I haven't gotten the time together to teach myself how to do it. |
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#4 | |
Lady Mariner
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#5 |
Undetectable
![]() Join Date: Sep 1999
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Also make sure you open the torpedo doors ahead of time. Not doing that delays the firing procedure and causes your hits to be aft, or miss aft entirely.
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#6 | |
Lady Mariner
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#7 |
Rear Admiral
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The main thing to remember is you're not going to get many one torp kills, unless the ship happens to be loaded with ammo or fuel, depending on stock or mods, I would say only 30% of ships carry such cargo.
The other issue is because of ships being able to go into turbo speed or stops, they often can dodge one torp, spreads are used to fix the ships speed, simply if you aim at the bow, he can slow quickly to make it miss forward, so more torps to cover the length of the ship will get some hits. Also, even if one torp hits, the ship may not lose speed, you'll be evading why it takes off, escaping or requiring you to end around and attack again, risk getting killed...If you can pull off an attack without the escorts catching you, it's better to finish ships off quickly with one attack. If you're wanting high tonnage scores, don't waste torps on small merchants, sink only big ones, go after capital ships, BB's, Carriers, etc., Learn to damage ships and make them blow up near each other, to take each other out. Use the DG, 40bofars do great damage. My highest tonnage on one patrol, no refits using TMO/RSRD in 1944 with a very hard tweak AI was 278K tons...., Maybe one day I'll try and break the 300K ton mark. |
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#8 | |
Loader
![]() Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
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I have already been doing that to a limited extent... generally for a spread effect. I guess I'm going to have to figure out the 'speed error' that my crew is making when launching torpedoes and have a pre-prepared offset to compensate. Gotta hit those boiler/engine rooms- big rooms mean faster flooding and faster sinking! |
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#9 | |
Rear Admiral
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#10 |
Planesman
![]() Join Date: Sep 2008
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Actually, I think the bit about opening doors is likely your problem, particularly if you're hitting as far aft of MoT as the screws. Opening the torpedo doors takes 2-3 seconds. That's definitely enough to make you miss MoT all the way back to the screws. As soon as I ID the target, I decide which fish I'm firing, set them up (speed, pistol, depth), and open their respective doors (press Q while the tube is selected).
Additionally, if the target notices your torpedo, they will take evasive action. This almost certainly includes a radical change in speed (either Ahead Flank or Back Emergency, depending on what the captain thinks will avoid the fish). That also explains misses astern of aiming point.
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#11 | |
Silent Hunter
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I also like hitting engine rooms. Not only lots of flooding space, but you can leave her a cripple and line up a second shot with precision. Once a ship goes dead in the water, I usually choose an unflooded compartment as my target, rather than trying to make the engine room flood faster with my second torpedo. In my most recent career with TMO, I almost never needed more than two fish for merchants up to 4,000 tons. |
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#12 | |
Sea Lord
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