SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-03-12, 11:38 AM   #1
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

Something I have noticed is that it is impossible to hit immediately below the stack. The targeting routine contained within the game seems to have all your torps hit abaft the stack- sometimes nearly at the screws. Is there anything that corrects that problem?
Carthaginian is offline   Reply With Quote
Old 06-03-12, 11:54 AM   #2
donna52522
Lady Mariner
 
Join Date: Jun 2011
Posts: 544
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Carthaginian View Post
Something I have noticed is that it is impossible to hit immediately below the stack. The targeting routine contained within the game seems to have all your torps hit abaft the stack- sometimes nearly at the screws. Is there anything that corrects that problem?
I've hit ships directly under the funnel many times. Are you playing auto or manual targeting? Back when I played auto targeting I noticed that the torpedoes fall a bit short on moving targets, you can compensate by adjusting the torpedo angle by a degree or so, depending on the range.
__________________
donna52522 is offline   Reply With Quote
Old 06-03-12, 12:37 PM   #3
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by donna52522 View Post
I've hit ships directly under the funnel many times. Are you playing auto or manual targeting? Back when I played auto targeting I noticed that the torpedoes fall a bit short on moving targets, you can compensate by adjusting the torpedo angle by a degree or so, depending on the range.
Auto targeting- and that effect is precisely what you are talking about.
I'm wanting to get into manual targeting... but I haven't gotten the time together to teach myself how to do it.
Carthaginian is offline   Reply With Quote
Old 06-03-12, 01:08 PM   #4
donna52522
Lady Mariner
 
Join Date: Jun 2011
Posts: 544
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Carthaginian View Post
Auto targeting- and that effect is precisely what you are talking about.
I'm wanting to get into manual targeting... but I haven't gotten the time together to teach myself how to do it.
You can still change the torpedo angle on the dial while using auto targeting.
__________________
donna52522 is offline   Reply With Quote
Old 06-03-12, 01:20 PM   #5
RickC Sniper
Undetectable
 
Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
Default

Also make sure you open the torpedo doors ahead of time. Not doing that delays the firing procedure and causes your hits to be aft, or miss aft entirely.
__________________

Support Subsim http://www.subsim.com/store.html
RickC Sniper is offline   Reply With Quote
Old 06-03-12, 01:55 PM   #6
donna52522
Lady Mariner
 
Join Date: Jun 2011
Posts: 544
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by RickC Sniper View Post
Also make sure you open the torpedo doors ahead of time. Not doing that delays the firing procedure and causes your hits to be aft, or miss aft entirely.
Good point
__________________
donna52522 is offline   Reply With Quote
Old 06-03-12, 01:56 PM   #7
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

The main thing to remember is you're not going to get many one torp kills, unless the ship happens to be loaded with ammo or fuel, depending on stock or mods, I would say only 30% of ships carry such cargo.

The other issue is because of ships being able to go into turbo speed or stops, they often can dodge one torp, spreads are used to fix the ships speed, simply if you aim at the bow, he can slow quickly to make it miss forward, so more torps to cover the length of the ship will get some hits.

Also, even if one torp hits, the ship may not lose speed, you'll be evading why it takes off, escaping or requiring you to end around and attack again, risk getting killed...If you can pull off an attack without the escorts catching you, it's better to finish ships off quickly with one attack.

If you're wanting high tonnage scores, don't waste torps on small merchants, sink only big ones, go after capital ships, BB's, Carriers, etc., Learn to damage ships and make them blow up near each other, to take each other out. Use the DG, 40bofars do great damage.

My highest tonnage on one patrol, no refits using TMO/RSRD in 1944 with a very hard tweak AI was 278K tons...., Maybe one day I'll try and break the 300K ton mark.
Armistead is offline   Reply With Quote
Old 06-03-12, 02:02 PM   #8
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by donna52522 View Post
You can still change the torpedo angle on the dial while using auto targeting.
Yes Ma'am!
I have already been doing that to a limited extent... generally for a spread effect. I guess I'm going to have to figure out the 'speed error' that my crew is making when launching torpedoes and have a pre-prepared offset to compensate. Gotta hit those boiler/engine rooms- big rooms mean faster flooding and faster sinking!
Carthaginian is offline   Reply With Quote
Old 06-03-12, 03:34 PM   #9
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by Carthaginian View Post
Yes Ma'am!
I have already been doing that to a limited extent... generally for a spread effect. I guess I'm going to have to figure out the 'speed error' that my crew is making when launching torpedoes and have a pre-prepared offset to compensate. Gotta hit those boiler/engine rooms- big rooms mean faster flooding and faster sinking!
I shoot spreads by aiming by the wire. I use the stad, etc., just when I get ready to shoot, I unlock target, place the wire where I want to aim, set a new bearing and fire. You need to set a new bearing for each aiming point right before you shoot.....
Armistead is offline   Reply With Quote
Old 06-04-12, 01:54 AM   #10
doulos05
Planesman
 
Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
Default

Actually, I think the bit about opening doors is likely your problem, particularly if you're hitting as far aft of MoT as the screws. Opening the torpedo doors takes 2-3 seconds. That's definitely enough to make you miss MoT all the way back to the screws. As soon as I ID the target, I decide which fish I'm firing, set them up (speed, pistol, depth), and open their respective doors (press Q while the tube is selected).

Additionally, if the target notices your torpedo, they will take evasive action. This almost certainly includes a radical change in speed (either Ahead Flank or Back Emergency, depending on what the captain thinks will avoid the fish). That also explains misses astern of aiming point.
__________________
*While troubleshooting a printer at work
Me: "Do you want me to run the copies through again?"
Boss: "Hold on, let me go get the alcohol first.
Me:
doulos05 is offline   Reply With Quote
Old 06-09-12, 06:27 PM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Carthaginian View Post
Yes Ma'am!
I have already been doing that to a limited extent... generally for a spread effect. I guess I'm going to have to figure out the 'speed error' that my crew is making when launching torpedoes and have a pre-prepared offset to compensate. Gotta hit those boiler/engine rooms- big rooms mean faster flooding and faster sinking!

I also like hitting engine rooms. Not only lots of flooding space, but you can leave her a cripple and line up a second shot with precision. Once a ship goes dead in the water, I usually choose an unflooded compartment as my target, rather than trying to make the engine room flood faster with my second torpedo. In my most recent career with TMO, I almost never needed more than two fish for merchants up to 4,000 tons.
iambecomelife is offline   Reply With Quote
Old 06-10-12, 07:06 PM   #12
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife View Post
I also like hitting engine rooms. Not only lots of flooding space, but you can leave her a cripple and line up a second shot with precision. Once a ship goes dead in the water, I usually choose an unflooded compartment as my target, rather than trying to make the engine room flood faster with my second torpedo. In my most recent career with TMO, I almost never needed more than two fish for merchants up to 4,000 tons.
My favorite place to hit ships in general, merchants or warships! Although with the latter, a nicely placed shot in the forward magazine can make for some very cool pyrotechnics!
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.