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Old 05-26-12, 11:21 AM   #11
fitzcarraldo
Argentinian Skipper
 
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Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3346
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Quote:
Originally Posted by utops View Post
First of all thank you - finally i have a mod with satsfying sinking mechanics i waiting for this since game relase :ENORMOUS MONSTER BEER:
Second: Yet i found two things that are quite disturbing.
a) DD's are tough, too tough i mean one eel should at least disable her,but this is rare to observe,most of times she still want to get my puny sub between DC even if she got struck near DC platforms.
b) Stationary Yamato is virtually impossible to sink:
I found her on Truk anchorage and struck her 19 times without dud's. She just bank to the starboard and nothing happened for 24 h and possibly more. ( got too much Co2 to wait longer and Ducimus planes don't mess around )

Modlist:
1_TriggerMaru_Overhaul_2-5
LST_TMO_v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4

Just report, no true complains here.
I play the Webster´s Torpedo Training Missions for try this mod.

I hit the stationary Yamato with 12 fishes, the ship banked to starboard and didn´t sink. I watched three days (!!!!), and the ship is here, banked but floating. It seems some is wrong in the LST mod: I think Yamato is a hard duck to die, but 3 days with 12 torpedoes in her belly is too much!!!

Incidentally, I sunk the stationary Fuso with four Mk. 14, in 6 minutes: Too fast, it seems.

I recommend the Webster´s training missions mod for these test!

Best regards.

Fitzcarraldo
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