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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2012
Posts: 54
Downloads: 16
Uploads: 0
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Ha! Dumaguete! Are you still there? Kabayan! Bisaya pud!
I was wondering if I should bother with the beginner mods or just jump straight in to the proper realistic mods recommended by stoianm? |
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#2 | |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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Yes naa pa ko dinhi sa Dumaguete. ![]() |
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#3 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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With the torpedo speed fix and hydrophone fix mod the game is quite playable, and with manual targeting you can hit a ship in specific areas as you mentioned you want.
But: Stock AI is pretty dumb. IRAI ramps up the ai to a proper level. Stock interface is playable but clumsy. Darkwaith's interface mods are highly recommended. If your pc can handle it, why not get the environment and interior mods as well? Things look 10 times better. Eye candy does not make a sim a sim but pretty is, well, pretty. (See the screenshots thread) |
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#4 |
Mate
![]() Join Date: Apr 2012
Posts: 54
Downloads: 16
Uploads: 0
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"If my PC can handle it..."
i5 740 OC to 4.2GHz, 8GB DDR3 1600MHz RAM, ATI HD 6970, Win7 Home 64-bit. How far can I push this game? ![]() I guess I better drop the "play this game stock" idea and just jump in to the mod pool straight away! ![]() |
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#5 | |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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