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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1066 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hi...
Tried some different configuration in my mod soup - and I tought I found what I`m looking for. Game is working, all dialogues are in the boxes. But there is another problem. Last two hours I spend on the reload and load mods. Have a look on the screen. With all OHII disabled mods game back to stock setup (Sink 5 ships and 1 Aircraft Carrier). ![]() Link below JSGME setup: http://wklej.org/id/732750/ Any idea? |
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#1067 |
Navy Seal
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can you run this app and send me the report - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe
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#1068 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() http://wklej.org/id/732826/ ![]() |
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#1069 | |
Watch
![]() Join Date: Sep 2008
Posts: 17
Downloads: 79
Uploads: 0
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#1070 |
Swabbie
![]() Join Date: Apr 2005
Posts: 5
Downloads: 20
Uploads: 0
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Just another thing I came across in testing, IRAI/OHII/MMM related, since I saw it mentioned both here and the MMM thread: Coming back to Kiel and crashing in proximity to the mouth of the harbor.
I had a consistent one, tried reloading all the way back from leaving Scapa, and as soon as I got near the mouth @ Kiel, CTD. I did a more complete removal of IRAI. Removed every IRAI file from pt 2 of MMM mod, and tested saves at Kiel, near Kiel, all the way back to Scapa and sailing to Kiel, not a single CTD. (for my Scapa Torpedo hit CTD I just overwrote the script files in data\scripts\AI with stock in a "submod", this got me past there, but still crashed approaching Kiel) Would appear something with IRAI & docked ships isn't getting along. With IRAI on during the patrol never had a crash in situations ranging from deck gun & torp attacks on merchants, being hunted by destroyers, etc. Only @ Scapa & Kiel did CTDs come up, and there was no getting past them when they did. And, since this was my first SH5 patrol, a huge thanks to everyone that made all these mods! ![]() |
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#1071 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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I installed -mtns - OHII&HarbourAddition_fix v1.8b and still don't see the bouys or the aircraft carrier. The addition of this MOD has almost brought my computer to it's knees. Without this MOD nothing seems to bother it. In fact, I had several post installation CTDs and those are almost the first I've ever had.
Here's is what I've got installed in this order now; -Open horizons II full v1.8 -Open horizons v1.8 Patch -mtns - more traffic, nations and ships v1.8f -mtns - OHII&HarbourAdditon_Fix v1.8b Must I first install Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons? Is there, perhaps, some MOD available for OHII v1.8 such as the one mentioned below, available for v1.7, that might reduce the load on my computer a bit without losing to much in the way of the harbour additions such as my beloved bouys and certain other docked ships such as the aircraft carrier. The MOD I refer to for v1.7 was; -mtns - OHII&HarborAddition_Fix - 1_7 disable Harbor Addition _ Light Version. Trevally and Volodya, my sincere thanks to you both for the help to date. |
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#1072 | |
Navy Seal
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![]() This is most odd - your report is showing that there are no campaign errors and only 2 small errors with one of your saved games. The only thing I can suggest is to remove all mods from the mods folder (unintall then first). Then delete mods folder. Run JSGME again and a new mods folder will be made. Replace mods in that folder and install them agaian. Start new career. ![]() |
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#1073 | |
Navy Seal
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![]() It does sound that under some conditions (return to Kiel, Scapa torp attacks) that there are some bugs still to find. Pehars indead there is something stopping the IRAI script from working (land, docked ships ![]() I think some others who have have these same ctds (and the same fix - a temp removal of IRAI) do not use MMM so it should not be related to that. IRAI has not caused any ctd (that I can think of reading about) other than when used with OHII and within these stated conditions - There are not shared files between the two mods ![]() |
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#1074 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Ok, I`ll do that. Thank you very much ![]() Btw. Is that means my order for mod soup is correct, am I right? |
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#1075 | |
Navy Seal
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![]() Yes OHII and MTNS can be a hard task for your PC at times - more so with TDWsUI mod as well. I can think of only two things to try, The first is the part of MMM that merges these mods - see here The secong is the new megamod by Uekel. see here The makers of both these mods have spent a lot of time testing how to best make OHII and MTNS work together ![]() |
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#1076 | |
Navy Seal
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You shold move these two to after OHII SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) And this one should be the version to work with OHII Trevally Tutorials - All v0.2 (for TDW UI) ![]() |
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#1077 | |
Ocean Warrior
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Many gamers in Russia faced such a problem when enable/disable Rus-translate mod. Sorry for my bad English. Best regards and Good hunting! ![]() |
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#1078 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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@volodya
Ok, thanks. Actually I supposed that. To many load - reload to find the best order to my own soup menu ![]() Right now I did like wrote Trevally and I`ll try this way ![]() ![]() ![]() |
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#1079 |
Ocean Warrior
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Hello, Trevally!
Should I enable Radio Messages 1.2.0 before or after OHII? Thank you.
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1080 | |
Navy Seal
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![]() If you use TDWs UI, you don't need it |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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