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Old 03-24-12, 09:42 AM   #1
soopaman2
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Quote:
Originally Posted by Spike88 View Post
There is a building across the street from Miami International Mall. On top of this building is this:



We're all going to die!
Not all of us, most of us will be enslaved.

We should just hope they do not have the apple.
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Old 03-24-12, 10:10 AM   #2
Spike88
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The company who owns that building is the Adler Group, here is their website: http://www.adlergroup.com/

Fun fact, Abstergo was founded in 1937 in the AC universe, Adler Group was founded 1957.
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Old 03-25-12, 09:56 AM   #3
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Translation from a Russian game site thing:

-Hidden blade rotates now he is not fixed and can be used as a dagger.
-In the inventory of the hero will lasso, but it is unknown how it will be used.
-When Connor is sneaking through the tall grass or bushes, it automatically steals.
-We can safely be used as a means of moving timber rafting and jump from one timber to another.
-Confirmed by sliding under obstacles and hiding behind barricades.
-No painkillers or drugs will not be in the game. This should spur the players to constant attacks, instead of endless battle to regenerate health using the same drugs.
-Ubisoft once again stresses that Connor will not support the Americans or the British in full.

-City: There will be an opportunity to climb the tower and the house, but because of the lack of any significant historical sites in a given period of time, the study of the city in this respect is somewhat limited as compared with the previous games of the series. Instead, the player will be able to go into most homes and all their research, which will also help to hide from the guards.

-The city lives its own life, so Connor needs to interact with him to the maximum. For example, to avoid detection, he would be able to stand and repeat the movement of street artists, while not posing.
-Citizens have become more alive, each with its own character and behavior, which gives more options for their reactions to what is happening, etc.
-Animals in the game carries many dangers.
-The soldiers, drummers will be able to tell the other soldiers about the dangers, so it is advisable to remove them in the first place.
-On you can attack like a pack of wolves, and an angry bear.

-Weather: The snow will slow down your movement, the movement of enemies and animals, and fog - to reduce the distance of the review, the wind is now able to operate on certain objects, and the ice will give you access to inaccessible areas.

-Part of the mission will take place at the frontier.
-We will visit the cities such as Lexington and Concord.
-The game has a hidden relic (which most likely will have to collect).
-Some animals can hunt down, sneak up on them or make their marks in the trap.
-If you join a hunting club, you will unlock new areas and side quests.
-Present "caravans", which can attack either openly or secretly, to get the enemy equipment.
-Little is known about Desmond, but his role is now much more important than ever before.
-The system clock back 100%, but for hundreds of treasured not have to replay the entire mission again. Now, during the tasks using the control points, which are supposed



Also this thing will be in the game:


Which makes me think of Scorpion.
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Old 03-27-12, 09:29 AM   #4
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Talkin’ Bout Assassin’s Creed III’s Revolution

Must admit I'm interested. Played 1 and 2, skipped the spin-offs. Largely because of Ubi keeping on insisting on their ridiculous DRM solution, but they've been somewhat backpedaling on that recently... wonder what they'll stick this one with.
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Old 03-27-12, 11:36 AM   #5
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Originally Posted by Arclight View Post
Must admit I'm interested. Played 1 and 2, skipped the spin-offs. Largely because of Ubi keeping on insisting on their ridiculous DRM solution, but they've been somewhat backpedaling on that recently... wonder what they'll stick this one with.
The spin-offs were fairly good. You can tell Revelations needs more polish(but they did churn it out in only a year, while adding major changes). Revelations also doesn't work properly with wireless controllers and some wired controllers on the PC. Revelations is kind of short(I've put 12ish hours into it and I'm 70% done with the game, just need a few more hours to round it out), and the finale armors and best weapons are a bit easy to get(unlike AC:B and AC:II where they are locked into the story) but if you can find it for cheap, it's worth it(I spent $30 for mine via Amazon).


Anyways news time:
50 things you should know about AC:III
http://kotaku.com/5896386/50-things-...ium=socialflow




http://pc.gamespy.com/pc/assassins-c...1221571p1.html

Quote:
Free-running takes on a new meaning once you move outside of the cities. Snow slows down Connor's ground movement speed during the winter months. Trees and cliff faces can be scaled. Animals can be tracked, hunted or trapped, and skinned. This sort of activity won't be a core part of the story, but it does feed into that historical tourist aspect that Hutchinson spoke of.
Quote:
Tracking is a big part of hunting, and trapping and baiting as well. The act of picking up on the movements of animals in the world -- there are more than 30 species of land and air creatures -- fits in as part of the Assassin's Creed Eagle Vision mechanic. "You can switch it on and see animal tracks, you can see scratch marks on trees, you can see dung...that sort of stuff," Hutchinson revealed. "By analyzing those, you can get clues as to where they might be and slowly fill out your hunting map."
Quote:
The manner in which you hunt makes a difference as well. Killing a bear with buckshot will render the skin of the beast unusable, since it'll be filled with holes. The tools you'll use to make your catch determine what you end up with, though it's not clear yet what use materials collected from hunted animals will have in the game.
http://www.g4tv.com/games/xbox-360/6...of-revolution/
I hope the hunting of animals isn't an obvious "hand-holding" experience.


All in all, I'm really anticipating III, supposedly they're done, or nearly done with the game, and will spend the next 7 months polishing it so that we get AC3.5 on release.
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Old 03-27-12, 11:51 AM   #6
Arclight
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Quote:
Originally Posted by Spike88 View Post
All in all, I'm really anticipating III, supposedly they're done, or nearly done with the game, and will spend the next 7 months polishing it so that we get AC3.5 on release.
Might wanna read what I posted.

Quote:
AC3 has had the longest AssCreed dev cycle since the first game, and twice the production capacity of the Ezio trilogy. Eight studios across the world are helping lead devs Ubisoft Montreal finish a content-complete alpha six months before release, with the remaining time spent on polish and bug-squishing.
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Old 03-27-12, 11:55 AM   #7
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Quote:
Originally Posted by Arclight View Post
Might wanna read what I posted.
I'm commenting on what I've heard on the forums. Although the main AC:III team has been working on it since AC:II was released, the spin-offs were by other teams.
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Old 03-27-12, 12:02 PM   #8
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Er... okay? Just saying it's full steam ahead from several studios to wrap up 6 months before launch and then polish it up. Figured that answered your previous question which was already answered in my preceding post.
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