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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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Thx. For your response. But, for the moment i don't hear this samplex. I'll continue try it!!, with your recomendations!!.
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#2 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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About the "clean shaven crew" modification: I'm sorry it's taking me so long, but I got caught up in getting my ancient rig to run properly. I haven't forgotten, in case anybody is still waiting.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#3 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#4 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Introducing my very modest contribution to the SDBSM collection:
The Gillette Patch v1.0 If you, like I, are using the Mighty Fine Crew mod with alt faces and no beards and have noticed a lack of discipline on part of your crew and their personal hygiene after installing SDBSM (and trust me, you DO need SDBSM and it's awesomeness to be truly happy!) help is at hand! The Gillette Patch will promptly force those rapscallions in your crew to behave like proper officers and gentlemen and shave regularly. Well, except for Palz and Hackl, who apparently got a dispensation from Doenitz himself. Then again, they're kind of an odd pair to begin with, so it's probably for the best to leave them be ![]() The Gillette Patch consists of three different fixes for: Basemod v1.3 Additional crew sounds beta6 (with or without the hotfix) Additional creaks and noises 1.0 If you don't have all three of those, only install the patches for the ones you have and install them immediately after the original mods in your mod soup. These three patches do nothing else so, as always, all credit for the REAL work goes to Stormy ![]() I'm just the guy who sent the crew a box of razors. Cheers, my fellow Kaleuns ![]() P.S.: If you want to add them to your own servers and the first page, Stormy, please feel free to do so. I'd be honored to be a part, however tiny, of this great collection. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#5 | |
Stowaway
Posts: n/a
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Hi Stormy,
Misha and I were talking about speech fixes and additions in one of his threads about something else. Rather than hijack that thread, I want to put my answer in here if you don't mind, since it fits better here, and we could use your confirmation anyways. ![]() In that thread, Misha said: Quote:
I just looked at my mods and noticed that I appended the name of the speech fixes and additions mod to say "after audio and MFCM", so that I wouldn't forget. That got me curious, so I did some searches. I found sober's post - ttp://www.subsim.com/radioroom/showpost.php?p=1583712&postcount=334 - which tells me why I noted that I had to have speech fixes go after MFCM. Regarding SDBSM, I found Stormy's post that says - http://www.subsim.com/radioroom/show...&postcount=281. Now that tells us that we don't even need speech fixes and additions, since his mod already takes care of that. With that in mind, next time I re-adjust my soup, I will deactivate speech fixes and additions. Having said all that, if we tie Stormy's, sober's, and your posts together, we might be able to assume that we can put the German language pack first, then MFCM, then SDBSM. From what I just remembered, many people have suggested that Stormy's stuff go at the end anyways, which is something I did (except for fixes and additions) the last time I re-adjusted my mod soup, based on those suggestions. Maybe I'm reinventing the wheel with this info, but at least it concludes our little discussion over in the other thread. ![]() So, let's see what Stormy can confirm for us, then we'll know for sure. ![]() |
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#6 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#7 | |
Stowaway
Posts: n/a
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![]() Quote:
![]() I compared files and noticed a lot of different things, but I figured I'd disable f&a anyways and just use SDBSM, based on what you said. ![]() Thanks .. and have a good one! |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Well done, captain! I wonder how I had misset it at first. I've got a busywork for you: ![]() ![]() P.S. When the realease of The Gillette Patch v1.1 aka The Figaro Hotfix? ![]() |
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#9 | ||
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Quote:
![]() I think I'm going to have to issue a separate Hedge Clipper Patch for that one! Quote:
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__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Who knows? with current advances in GR2 editing, maybe one day we'll be able to import Edward Scissorhands in game. ![]() Okay now I can definitely declare this ![]() |
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