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Old 02-14-12, 01:42 PM   #61
ldu30
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Quote:
Originally Posted by TheDarkWraith View Post
I made a stand-alone stripped down version of the radio messages engine so that others could incorporate into their mods. You need to ask Reaper7 to add it to his
Yes, for version uiboat 1.14 + OHII 1.6 works fine, but will work with the new version OHII 1.7?

A hug
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Old 02-14-12, 02:07 PM   #62
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Quote:
Originally Posted by ldu30 View Post
Yes, for version uiboat 1.14 + OHII 1.6 works fine, but will work with the new version 1.7 OHII?

A hug
OHII does not modify the engine. It simply adds new files to the RadioMessages folder so you get more radio messages.

The radio messages engine is compatible with anything as it doesn't rely on anything (it's self-contained).
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Old 03-10-12, 12:19 PM   #63
lesec74
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http://

perhaps a noobe question but is it possible to have this sheet for message in tdw 6.9.0 and OH 1.7 ?Only change the sheet?

Another question:Is it possible to change the style of police to write?

sorrt for my englisH
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Old 03-11-12, 05:18 AM   #64
Captain73
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Hallo everybody! Prompt me why does not radiosoobscheniya come???
Order of setting of mods:
1)Ui-Boat 4.14
2)OH II v1.7
3)Radio_Messages_1_2_0_UI_Boat_v4_14
4)OH II end Light Campaign Radio Messages v3
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Old 03-11-12, 05:45 AM   #65
Trevally.
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Quote:
Originally Posted by Ralf73 View Post
Hallo everybody! Prompt me why does not radiosoobscheniya come???
Order of setting of mods:
1)Ui-Boat 4.14
2)OH II v1.7
3)Radio_Messages_1_2_0_UI_Boat_v4_14
4)OH II end Light Campaign Radio Messages v3<<<<not needed - remove
Hi Ralf and welcome to subsim

The above mod is now within OHII and is no longer required
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Old 03-11-12, 04:08 PM   #66
Captain_AJ
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I need talent

if I was a modder I would try to incorporate the enigma machine into exisiting mod with codded bdu messages

See this .. http://users.telenet.be/d.rijmenants/en/enigmasim.htm

anyone would be interested in working on this project ?
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Old 03-11-12, 04:55 PM   #67
gap
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Quote:
Originally Posted by kimuraijn View Post
if I was a modder I would try to incorporate the enigma machine into exisiting mod with codded bdu messages

See this .. http://users.telenet.be/d.rijmenants/en/enigmasim.htm

anyone would be interested in working on this project ?
Back in the days MiTon was trying to work on it, but I think he abandoned the project. See this thread:

http://www.subsim.com/radioroom/show...=enigma&page=2

by the way, this is a link to a freeware enigma simulator, with a lot of tech reference:

http://users.telenet.be/d.rijmenants/en/enigmasim.htm
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Old 03-14-12, 08:44 AM   #68
Captain73
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Quote:
Originally Posted by Trevally. View Post
Hi Ralf and welcome to subsim

The above mod is now within OHII and is no longer required
Deleted! But however does not see radiosoobscheniy! Sorry to my English!
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Old 03-23-12, 05:16 PM   #69
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What mode should be used with CSP Magui Interface V 2.0 Beta to receive the message???
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Old 03-23-12, 05:25 PM   #70
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Quote:
Originally Posted by Ralf73 View Post
What mode should be used with CSP Magui Interface V 2.0 Beta to receive the message???
TDW's radio mod should work http://www.subsim.com/radioroom/showthread.php?t=185645
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Old 10-14-12, 09:25 PM   #71
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Nvm, read back on page 3.
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Old 10-14-12, 09:28 PM   #72
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See post # 65. It is now included in the OH II Mod.
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Old 10-15-12, 10:23 AM   #73
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I know it would be a PITB, but when you get a radio mssg is there a way to get TC to drop to 1, like it does in SH3? I've been missing a bunch of messages lately on convoy and task force locations.

Edit:

I've found my answer. It can be done in the Radio Messages Cfg file.
I'm my own PITB. LOL
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Last edited by GT182; 10-15-12 at 11:26 AM.
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Old 07-18-14, 05:51 PM   #74
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Help please! Where are get this mod? Need for OPEN HORIZONS II v2.5.
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Old 07-18-14, 07:11 PM   #75
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Quote:
Originally Posted by quad5 View Post
Help please! Where are get this mod? Need for OPEN HORIZONS II v2.5.
Grab it from here!

Open Horizons forum thread:

Quote:
DOWNLOAD HERE
Open Horizons II v2.5
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