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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
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its in the TDC window (the one that is below the map window, and it brings up a map without grids and a bunch of dials.
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#2 |
Soundman
![]() Join Date: Feb 2012
Posts: 146
Downloads: 39
Uploads: 0
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Ahaa! I feel so dumb lol. Cheers buddy.
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#3 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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This game is a learning experience the entire time you play it
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__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#4 | |
Navy Seal
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__________________
sent from my fingertips using a cheap keyboard |
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#5 |
Soundman
![]() Join Date: Feb 2012
Posts: 146
Downloads: 39
Uploads: 0
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It sure is! You'll be proud to know i just sunk a medium merchant with one torpedo right under the smoke stack. Woo! Split her right in half.
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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[QUOTEIt sure is! You'll be proud to know i just sunk a medium merchant with one torpedo right under the smoke stack. Woo! Split her right in half][/QUOTE]
nice job. ah the joy of magentic fuzes |
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#7 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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The game emulates the historical issues of the faulty impact and magnetic triggers. The faulty impact triggers must impact at 90 degress (+- 10 degrees) AOB in order to detonate. Any angle other than this runs a very high risk of a dud. The magnetic triggers are prone to misfire and may prematurely detonate in rough seas over distances greater than 1 kilometer. Keep this in mind when you prepare your attack runs.
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