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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 | |
Black Magic
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#572 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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For the perdea , I noticed that there was an error with textures or the coordinates, during my tests on texture
![]() edit: This is what I can export to a. Obj: ![]() BigReg/BigRegOne ![]() "The truth is that there is no truth. (Including this one)." Proverbe Shadock |
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#573 | |
Black Magic
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Now this is why the perdea is currently throwing an error when you try to import it back in. When the mesh is being created by the app it originally has 0x180 verticies. I call this function: mesh.OptimizeInPlace(MeshFlags.OptimizeAttributeSort | MeshFlags.OptimizeIgnoreVerts, adjac); Which is supposed to NOT alter the verticies but, in fact, it actually is. That function call takes the verticies from 0x180 to 0x196. Clearly 0x196 doesn't equal 0x180 so the app throws an error when you try to import it back in. I'm looking for a solution to this currently. |
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#574 |
Black Magic
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Ok the issue with the Room_QR1 perdea mesh is sorted. Had to add another flag to this function call:
mesh.OptimizeInPlace(MeshFlags.OptimizeAttributeSort | MeshFlags.OptimizeDoNotSplit | MeshFlags.OptimizeIgnoreVerts, adjac); The flag OptimizeDoNotSplit cured the problem of it splitting the verticies and thus increasing the mesh's vertice count ![]() Now to continue with the other errors posted ![]() |
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#575 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Yay! Forward to the next version.
![]() Ha ! How exactly did to save the views of texture coordinates ![]() BigReg/BigRegOne ![]() "The Marin Shadok is a shadok blue, wearing a blue beret, red pompon sailor, and a cover over his left eye, apparently lost during the Battle of Lepanto, in his memorable fight against water mills. We see quite often a bottle in his hand. He was a former pirate quartermaster had gone wrong. Unlike his ilk who typically spend their time to introduce small boat in a bottle, he introduced the bottles in his small boat. He spoke by maxims (and sometimes even in English). It was he who said, for example: In the Navy we do not do much but we do it early. And indeed, he left at the crack of dawn, supposedly to go or was the wind. But the evening when he returned, he had completely forgotten, and he said he was under the influence .... in reality he was simply drunk." |
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#576 | |
Black Magic
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#577 |
Black Magic
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#578 |
Black Magic
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../Submarine/Common/Rooms/Waypoints_Room_QR1.gr2 contains one little triangle that looks like it could cause some problems
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#579 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Oops! error when saving
![]() BigReg/BigRegOne ![]() "Any type of instrument is called a sieve, on which we can define three subsets: inside, outside and holes." Logical Shadock |
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#580 |
Black Magic
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#581 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Yes, Try on your side, I think that will be easier to translate this gibberish.
I try to save the mesh of the wheel radar (in jpeg and dds) BigReg/BigRegOne ![]() "At first there was nothing. Finally, nothing more or nothing less than elsewhere. " |
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#582 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Error when loading Waypoints_Room_QR1.GR2
![]() and I did not notice anything with Goblin ![]() BigReg/BigRegOne ![]() "If it hurts, is that it feels good" Proverbe Shadock |
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#583 |
Black Magic
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#584 | |
Black Magic
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#585 | |
Black Magic
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![]() EDIT: I know why it has no bones now. When it wrote the skeleton data it wrote it 4 bytes ahead of where it was supposed to be. Now I have to figure out why it's writing 4 bytes before... Last edited by TheDarkWraith; 02-14-12 at 12:00 AM. |
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