![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
|
![]()
Oh, and next time don't photo or scan your screen. Just press Ctrl+F11
![]() |
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
|
![]()
Yep, with testing mission that was kindly suggested by Trevally, the boats no longer fly. So that's the good news.
The bad news is that their sinking behaviour is much-MUCH more simplified than SH3's. Boats stay level, draw water without listing to one side, etc Is there a mod that addresses that? |
![]() |
![]() |
![]() |
#3 | |
Watch
![]() Join Date: Nov 2011
Posts: 23
Downloads: 68
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
|
![]()
Yep, that how ships looks like with FX mod:
![]() ![]() ![]() ![]() P.S. 2nd and 3rd pictures - same ship. P.P.S. Prop still rotated on last picture. Last edited by Michael13; 02-02-12 at 02:24 PM. |
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
![]()
The FX update mod will cause ship sinking mechanics to work correctly only if the zones of the ship use the entries defined in FX Update's zones.cfg file. If new ships are made and are setup to use the stock zones.cfg file entries then they will have the stock SH5 sinking mechanics (boring and dull). I went and changed all the stock SH5 ships to use FX Update's zones.cfg file entries in the FX Update mod.
I would suspect that new ships are using the stock SH5 zones.cfg file entries and that is why you see them not listing or sinking ![]() |
![]() |
![]() |
![]() |
#7 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
|
![]()
Thanks for your replies!
I have installed the TDW FX mod again and, the ship behaviour is better, much better! Just a couple of comments about FX mod: ships are not shaken violently when hit by torpedoes, listing to one side is still marginal - needs to be much more pronounced like in HMS Bahram youtube video and like it was in SH4 (is it possible to "borrow" code from previous SH and "inject" it into SH5?), immediatly after impact, there is hardly any immedate listing. There are also some bugs: Pay attention to completely separated bow of the ship - can it float like that? ![]() Some time later, it still afloat! ![]() |
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Nov 2011
Posts: 23
Downloads: 68
Uploads: 0
|
![]()
I have it, but sometimes it's still extremely difficult to tell if I've hit a ship or not, or if it's going to sink or not. Last patrol I went on I remember not seeing any listing at all, but it could have been my angle of view and/or where my fish hit the ship.
|
![]() |
![]() |
![]() |
#9 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
That is very weird, maybe its cause from hitting the boat in shallow waters and close to a port and land. Combination of two could cause a weird glitch in the model physics. Like it doesn't know what to do, its too shallow to sink while close to land, so it pops up.
|
![]() |
![]() |
![]() |
#11 | |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
Lol, I'm going to have to give it a whirl then.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|