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Old 02-01-12, 04:03 PM   #1
Michael13
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Oh, and next time don't photo or scan your screen. Just press Ctrl+F11
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Old 02-01-12, 06:01 PM   #2
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Yep, with testing mission that was kindly suggested by Trevally, the boats no longer fly. So that's the good news.

The bad news is that their sinking behaviour is much-MUCH more simplified than SH3's. Boats stay level, draw water without listing to one side, etc

Is there a mod that addresses that?
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Old 02-02-12, 01:05 PM   #3
GeneralLawson
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Quote:
Originally Posted by 89 View Post
Yep, with testing mission that was kindly suggested by Trevally, the boats no longer fly. So that's the good news.

The bad news is that their sinking behaviour is much-MUCH more simplified than SH3's. Boats stay level, draw water without listing to one side, etc

Is there a mod that addresses that?
I've noticed this, too. It's very difficult to tell if I've damaged a ship enough to sink it when it doesn't really do anything but sink all nice and level. A mod that fixes this behavior would be awesome.
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Old 02-02-12, 01:52 PM   #4
Trevally.
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Quote:
Originally Posted by GeneralLawson View Post
I've noticed this, too. It's very difficult to tell if I've damaged a ship enough to sink it when it doesn't really do anything but sink all nice and level. A mod that fixes this behavior would be awesome.
you should try TDWs FX mod
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Old 02-02-12, 02:10 PM   #5
Michael13
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Quote:
Originally Posted by Trevally. View Post
you should try TDWs FX mod
Yep, that how ships looks like with FX mod:










P.S. 2nd and 3rd pictures - same ship.
P.P.S. Prop still rotated on last picture.

Last edited by Michael13; 02-02-12 at 02:24 PM.
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Old 02-02-12, 02:30 PM   #6
TheDarkWraith
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The FX update mod will cause ship sinking mechanics to work correctly only if the zones of the ship use the entries defined in FX Update's zones.cfg file. If new ships are made and are setup to use the stock zones.cfg file entries then they will have the stock SH5 sinking mechanics (boring and dull). I went and changed all the stock SH5 ships to use FX Update's zones.cfg file entries in the FX Update mod.

I would suspect that new ships are using the stock SH5 zones.cfg file entries and that is why you see them not listing or sinking
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Old 02-03-12, 10:36 AM   #7
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Thanks for your replies!

I have installed the TDW FX mod again and, the ship behaviour is better, much better!

Just a couple of comments about FX mod: ships are not shaken violently when hit by torpedoes, listing to one side is still marginal - needs to be much more pronounced like in HMS Bahram youtube video and like it was in SH4 (is it possible to "borrow" code from previous SH and "inject" it into SH5?), immediatly after impact, there is hardly any immedate listing.

There are also some bugs:
Pay attention to completely separated bow of the ship - can it float like that?

Some time later, it still afloat!
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Old 02-03-12, 01:43 PM   #8
GeneralLawson
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Quote:
Originally Posted by Trevally. View Post
you should try TDWs FX mod
I have it, but sometimes it's still extremely difficult to tell if I've hit a ship or not, or if it's going to sink or not. Last patrol I went on I remember not seeing any listing at all, but it could have been my angle of view and/or where my fish hit the ship.
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Old 02-01-12, 06:02 PM   #9
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Oh, and next time don't photo or scan your screen. Just press Ctrl+F11
Cheers for that, I was pressing printscreen but all I always got was the woman from the intro movie
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Old 02-01-12, 06:27 PM   #10
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That is very weird, maybe its cause from hitting the boat in shallow waters and close to a port and land. Combination of two could cause a weird glitch in the model physics. Like it doesn't know what to do, its too shallow to sink while close to land, so it pops up.
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Old 02-01-12, 07:27 PM   #11
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Quote:
Originally Posted by Raven2012 View Post
That is very weird, maybe its cause from hitting the boat in shallow waters and close to a port and land. Combination of two could cause a weird glitch in the model physics. Like it doesn't know what to do, its too shallow to sink while close to land, so it pops up.
No-no, its not that. There was definitely space to sink there, I've checked. In the second picture the depth was more than a 100 meters. Its a bug with boats under "friendly fire" - no toooo much of a big deal really, as I'm not going to torpedo own boats very often.
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Old 02-01-12, 08:10 PM   #12
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Quote:
Originally Posted by 89 View Post
No-no, its not that. There was definitely space to sink there, I've checked. In the second picture the depth was more than a 100 meters. Its a bug with boats under "friendly fire" - no toooo much of a big deal really, as I'm not going to torpedo own boats very often.
Lol, I'm going to have to give it a whirl then.
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