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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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i dont think it ever disappears or looks broken thou because i dont believe there are any damage files for it |
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#17 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
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First test with your mission. As soon as they saw my periscope started to shoot at me, but only the DD, didnŽt see any merchant firing at me.
![]() After a while doing a crash dive got CTD. IŽll try again later on and iŽll report results. |
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#18 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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#19 |
Ace of the deep .
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Rongel What mods are you using ?
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#20 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
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This is fantastic. shall I change to exactly this:Plane:CanFireCannons() and Ship:ContactPresenceIs(PRESENCE_SENSORS, 15) and Ship:GetContactDepth() >= -15
or are the "and" ment not to be there.Anyone with some screenshots? I can only remember finding weird numbers(when modding for hydrophone) I don t remember what hexedit I used but the ones I tried seemed to show slightly different things. I managed when someone said I used this hexeditor , it look like this and should be changed to this. ![]() Will they hit your sub, or just periscope btw Last edited by Husksubsky; 01-29-12 at 09:48 PM. |
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#21 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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Here goes! I can't think any other mods affecting the periscope shooting than IRAI. Maybe TDW's UI and FX mod. But yes, compatability may have something to do with the problems people have reported.
RemoveLogoIntroTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) Reduced_crew_abilities Dynamic Environment SH5 Basemod (realistic version) V2.0 Dynamic Environment SH5 BrighterNights V2.0 Dynamic Environment SH5 Undersea (temperate and polar) V2.0 Dynamic Environment SH5 Sounds V2.0 Dynamic Environment SH5 Atlantic Floor V2.0 sobers best ever fog V4 SH5 Small_trees_SH5_V1 sobers chimney smoke V2 SteelViking's Interior Mod V1.2 Naights Submaine Textures v1.2 (PUV) NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 FX_Update_0_0_19_ByTheDarkWraith Tastatur_1.2_Fi IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Compatible Conus00's Graphic Mod+SV's work Window_Lights_Redone_V1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s OPEN HORIZONS II_full v1.6 Equipment_Upgrades_Fix_v1_4_byTheBeast DeckGunMod Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk SH5Lifeboats_by_Rongel_TDW_stoianm_v2_1 Battlestations_soundmod_1.1 Shoot_at_Periscope Quote:
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#22 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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Thx .
![]() hrmm whats ANSI coding? ![]() |
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#23 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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I am not very skilled at scripting, so I apologize if I'm asking a stupid question, but wouldn't this command:
action { Plane:FireCannons(); mean that only planes will fire their cannons? Don't we also need something like action { Ship:FireCannons(); if we want ships to shoot at scope? |
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#24 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
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Sorry Rongel, what mod is Tastatur_1.2_Fi ?, never heard of it.
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#25 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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I don't know really! It's just a option when saving with notepad, when you save with "save as" command, in the bottom of the page reads "coding" (or something like it) and you can select ANSI or unicode, and so on. I had the ANSI option as a default, maybe other options cause problems...
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Planes can attack you when you are underwater so switching the Ship:FireCannons(); to plane:FireCannons(); is just a workaround to use planes hardcoded actions. It's not a perfect solution but it makes armed ships much more dangerous (like they should be). Quote:
![]() There is a now screenshot in the first page so you can double check that you have the right script-format in your file. And if you have still problems, please tell and I'll try to help! |
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#26 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
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IŽm using your code since the first day you posted here, not via jgsme, just directly (edited with notepad) and didnŽt notice any CTD related with this. IŽm happy with it. ![]() |
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#27 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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Much better instructions now, thx Rongel. I misunderstood first time and thought we were gonna mess with the exe file
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#28 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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Thanks for the answer, Rongel
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#29 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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your picture say GetContactDepth() >= -13 and you describe GetContactDepth() >= -15..just a little adjust for liking?
![]() Edit: quote:So the only bad thing about this is that when the escorts lose you, they will bombard the last location 4-8 minutes causing possibly havoc. When they know you are deeper, they'll stop the firing. (Had great fun with this.One DD bombarded the other ![]() Anyways I found that with GetContactDepth() >= -13 They never saw my scope until I was 13 m depth or less. short test with eange aob practice and fx update test They stopped when I took down scope but when I wenr deeper they just shot the "old "spot until my depth was above 13 m again regardless of my unmodded attackscope towering couple of meters above the surface. I put that to -17 the merchants never shot now but the dds started whit me just below 15 m. They never hit though . Not sure what to make of this. SO now Im curious what this value does: ContactPresenceIs(PRESENCE_SENSORS, 15) Edit: with -17 they didn t shoot at all. I really just try fail here Last edited by Husksubsky; 02-01-12 at 10:53 PM. |
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#30 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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Now I tested with your test mission and it seem to work as purpoused. I put value to -15 again (GetContactDepth() >= -13) Felt weird that they could spot me with peri barly touching surface like they did when I put it to -17.
But what do they see actually? just periscope, or do they spot me like if I was surfaced when above this value? ![]() ![]() |
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Tags |
attack, cannons, periscope |
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