![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
|
![]()
Maybe no one was onboard?
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
Another part of the problem is that in real life you don't dodge around sub nets. They stretch clear across the harbor and have a 'door' which is pulled aside by a tug when ships need to get in or out. One way to do it in the game would have been to have the nets set deep enough that a surface ship could pass over them and a sub would have to do it on the surface.
Whatever the problems with making it work, raiding a merchant port should be difficult and dangerous. Raiding a naval base should be next to impossible.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|