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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far! |
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#2 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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Maybe no one was onboard?
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#3 |
Eternal Patrol
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Another part of the problem is that in real life you don't dodge around sub nets. They stretch clear across the harbor and have a 'door' which is pulled aside by a tug when ships need to get in or out. One way to do it in the game would have been to have the nets set deep enough that a surface ship could pass over them and a sub would have to do it on the surface.
Whatever the problems with making it work, raiding a merchant port should be difficult and dangerous. Raiding a naval base should be next to impossible.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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I gotta agree, once you get it out of your system a couple o times such a 'duckshoot' just ain't that much fun. ![]() |
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#5 |
Ace of the deep .
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These people that say its too easy . Are you playing with 100% realism , Real navigation mod , OH2 campaign , and sobers realistic underwater FX2 SH5 mod ?
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#6 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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Nah, trying to complete a stock career first, it's a bit tedious but I'm getting there.
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#7 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Dogfish40 |
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#8 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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Yeah, I gotta admit, I'm certainly getting a bit complacent.
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