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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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i will try out this mod looks cool
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#1607 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Does anyone else experience merchants dodging torpedoes much more often/better with the .31 update? I find I need to be within 800m of target track in order to get any hits, even in the dead of night.
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#1608 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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1. How about 0.31 version?
2. If planes do not have bombs what is their tactics when enemy is spotted (included enemy/human-controlled sub)?
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#1609 |
Black Magic
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If planes do not have bombs but they have guns and they have ammo then they will attack. If they have guns but no ammo they will follow waypoints. If they don't have any guns and no bombs then they follow waypoints.
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#1610 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#1611 |
Ace of the deep .
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#1612 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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If this can be done then that's awesome. We need crew members to be killable -- permanently killable. It's one of the things that keeps so many people playing sh3 rather than sh5. |
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#1613 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.
Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#1614 | |
Ace of the deep .
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Hitpoints=5.000000 RenownCost=250.000000 Health=1.000000 CurrentStatus=OFF_DUTY Efficiency=1.000000 PotentialEfficiency=1.000000 HumanEfficiency=1.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=4 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986 Selected=false |
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#1615 | |
Black Magic
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#1616 |
Captain
![]() Join Date: Dec 2006
Location: Norway
Posts: 525
Downloads: 259
Uploads: 0
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lol, I was just about to ask the same.
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"Soldaten sterben nie, sie verblassen nur weg". ![]() ![]() ![]() |
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#1617 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I've been using this mod order:
FX update IRAI v .30 IRAI v .31 update NewUI Water disturbances mod In my experience it is a bit too easy to evade the destroyers with this setup. The water disturbances mod works very well, a little too well perhaps. If you like, you can read about my experiences here: http://www.rpgcodex.net/forums/index.php?posts/1909715/ I'm using 96% realism, and only my external camera is turned on. As you can see, I managed to attack an escorted carrier TWICE, take it down both times, and escape with minimal damage. A bit too easy, perhaps. |
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#1618 | |
Black Magic
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You can always remove the water disturbances mod to make things harder ![]() |
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#1619 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I'm using 85/95 both for merchants and non-merchants. I lowered the AI for non-merchants to 95 prior to using the disturbances mod and forgot to change it back to 85/100, so I assume that's an added bonus I didn't take into account.
As far as the disturbances mod goes, yeah, I might try disabling it and putting the AI to 85/100 just to feel the full fury of the destroyers again. ![]() |
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#1620 | |
Black Magic
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