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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Stowaway
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time. Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in. ![]() So I may just get started on another test Unit soonish. I also had an idea for fireing real torps from it. They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting. ![]() As a side note, if I can get it all to work in SH3? It will work in SH4 also. |
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