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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Someone was able to get destroyers (and aircraft, I think) to fire torpedos, but they seem to be very erratic in their aiming and performance. I don't think this was solved or put into any release. AFAIK, there are no diving or torpedo firing AI subs in SH 4. |
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#2 |
Swabbie
![]() Join Date: Nov 2011
Posts: 8
Downloads: 12
Uploads: 0
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I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
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#3 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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There are surface only uboats that can attack convoys. I think h.sies mod incorporates them a lot
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#4 | |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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![]() Quote:
My point is even if there were other UBoot AI that could not fire they could distract the warship escorts for me to get inside ... maybe with one ham sandwich!! ![]()
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#5 |
Stowaway
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time. Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in. ![]() So I may just get started on another test Unit soonish. I also had an idea for fireing real torps from it. They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting. ![]() As a side note, if I can get it all to work in SH3? It will work in SH4 also. |
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#6 |
Watch
![]() Join Date: Dec 2011
Posts: 17
Downloads: 4
Uploads: 0
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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#7 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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Privateer,
That would be a major input to have a few or even one other U-Boat spawn to pull the escorts away! A diversion would be great. As I recall, it was enjoyable to see convoy ships exploding in AOD when on scene with my boat ... havoc! ![]()
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#8 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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![]() Quote:
Especially if you could crack the nut of the airdropped torpedoes.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#9 |
Stowaway
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