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Old 12-18-11, 12:33 AM   #1
TorpX
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Originally Posted by Evanevan297 View Post
Hi everyone. I was just wondering if there are any mods out there that add ai subs that will actually dive and fire torpedoes? I am pretty sure I have seen mods for them in SH4 and SH5.
Someone was able to get destroyers (and aircraft, I think) to fire torpedos, but they seem to be very erratic in their aiming and performance. I don't think this was solved or put into any release. AFAIK, there are no diving or torpedo firing AI subs in SH 4.
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Old 12-18-11, 12:41 AM   #2
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I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
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Old 12-18-11, 07:49 AM   #3
Gargamel
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Originally Posted by Sauerkraut View Post
I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
There are surface only uboats that can attack convoys. I think h.sies mod incorporates them a lot
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Old 12-19-11, 09:07 AM   #4
PappyCain
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If it had no weapons to attack with? It would avoid contact.
If discovered? It tried to evade the Hunters.
As I recall AOD had wolfpacks ... and just last night when trying to close in on a convoy I was ID and 3 warships came after me. I did escape after eating 6 bannnas and chili peppers ...

My point is even if there were other UBoot AI that could not fire they could distract the warship escorts for me to get inside ... maybe with one ham sandwich!!

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Old 12-19-11, 09:42 PM   #5
Madox58
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time.
Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in.


So I may just get started on another test Unit soonish.
I also had an idea for fireing real torps from it.
They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting.


As a side note, if I can get it all to work in SH3?
It will work in SH4 also.
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Old 12-20-11, 12:33 AM   #6
Evanevan297
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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Old 12-20-11, 04:51 AM   #7
PappyCain
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Privateer,

That would be a major input to have a few or even one other U-Boat spawn to pull the escorts away! A diversion would be great.

As I recall, it was enjoyable to see convoy ships exploding in AOD when on scene with my boat ... havoc!

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Old 12-22-11, 11:56 PM   #8
Hylander_1314
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Quote:
Originally Posted by privateer View Post
Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time.
Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in.


So I may just get started on another test Unit soonish.
I also had an idea for fireing real torps from it.
They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting.


As a side note, if I can get it all to work in SH3?
It will work in SH4 also.
Wow! If you could get it figured out, that would be a boon for both SH3 and SH4!

Especially if you could crack the nut of the airdropped torpedoes.
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Old 12-23-11, 02:51 PM   #9
Madox58
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Quote:
Originally Posted by Hylander_1314 View Post
Wow! If you could get it figured out, that would be a boon for both SH3 and SH4!

Especially if you could crack the nut of the airdropped torpedoes.

I thought Anvart had a fix for those in SH4 WAY back?
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