SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-05-11, 09:52 AM   #2
analog
Nub
 
Join Date: Nov 2011
Location: Indiana
Posts: 3
Downloads: 0
Uploads: 0
Default Event Engine

A new feature being implimented in CMANO, The Event Engine.

From D at Warefare Sims:

Quote:
The EE allows tying together various events happening in the simulation with any number of arbitrary actions defined by the scenario author. So essentially you get the ability to manage the scenario cause-and-effect "flow" as well as create a believable theater-level AI process.

The linked triggers and actions can range from the perfectly reasonable ("Blue carrier is sunk -> Red gains 1000 points") to the somewhat contrived ("Somali pirates harass a US merchant ship -> The USN is authorized to perform nuclear SLBM strikes on pirate havens on the Somali coast") but that's entirely up to the scenario author.

You can also define conditions that must be met in order for a trigger to actually fire an event. So you can come up with pretty complex "if - while - then - else" logical paths, have cascading events, have the firing of an event render another event inactive and lots of other options. Think of triggers, conditions and actions as Lego pieces that you can bring together to model the logical process you have in mind.

If as a scen author or even simply player you've ever thought "Wouldn't it be very cool if event-X caused such and such stuff to happen....", then the EE is your dream come true.
Pretty neat stuff. Should make scenarios much less predictable and more engoyable to play.
__________________

Command Players do it with Frequency.
analog is offline   Reply With Quote
 

Tags
aerostat, airship, balloon, blimp, command

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.