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Command: Modern Air/Naval Operations
Hello.
I am new to SubSims been playing naval simulations for almost 20 yrs and and have been involved in Command: Modern Air/Naval Operations for some time. I will periodically update the progress of the Simulaton here. From Warefare Sims: <quote> Introducing: aerostats. Aerostats are broadly divided into moored balloons (static) and airships (mobile). Moored baloons can only vary their altitude and direction, while airships roam freely. For detection purposes all aerostats are treated as aircraft. They can be engaged by both AAW and ASuW weapons (in fact, AsuW weapons are more efficient against them because of their larger and more varied warheads). When using ASuW weapons, the normal CEP rules apply, so a smaller aerostat will be a more difficult target than a large one. Depending on their size, aerostats are fairly resilient, from 100DPs for the smallest ones up to 3200DPs for the largest. Damage calculations are simpler than ships etc. because there are no armor penetration checks. Component hits etc. work just like with ships, subs & facilities. <endquote> |
Event Engine
A new feature being implimented in CMANO, The Event Engine.
From D at Warefare Sims: Quote:
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Sounds good, looking forward to it!!:salute:
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