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Old 11-18-11, 07:15 PM   #29
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by makman94 View Post
....

thats one other story that needs a lot of discussion Rubini ! point is this: are we after 'realism' ?...becuase if the answer is yes then you must not be able to see your nose during deep night (no moon nights). now, if you don't like the 'hardcore' dark envs then you (the player) will be able to see the ship at large distances....
I can´t agree with you here Mak. I never saw any game with night so dark that you can´t see anything. I want realism, but I also want some fun, some playability. Deep dark nights is out if my interest because this is at first a game and I want to play it. As we know the broken sh3´s visual sensor at night give you so much irrealistic detections, this just need a fix, not need to be a very realistic one. You also know that with a reasonable ( just this) dark nights in sh3 you will not be able to see ships so far and i guees that this is enough for our intentions. It´s then just need to adjust what you can see with the new sensors (hardfix) detections night distance and we will have a really new game behaviour at night!

My vote, my ask, continues to be to a hard fix on player crew night visual sensor.
I´m ready to help h.sie in any test.

I don´t have NYGM installed on my system to make the tests that you asked me. But if it works, it will work at the stock game too. I will have a look and let you know my results
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