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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 409
Uploads: 0
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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#2 | |||
Navy Seal
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![]() Only the ship upgrades and new shader for better caustics. Have you tried antilag ![]() Quote:
![]() No - it does have an addon to increase tonnage requirements. ![]() It is not like the stock campaign - try it and see Quote:
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#3 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack? |
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#4 | ||
Navy Seal
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It would require the removal of the star/cross achived syatem and be replaced by date only. I will have a think if this could be done Quote:
With no map contacts - do you not still get radio contacts ![]() I am testing a new layer where when you enter a map zone a trigger is created. This will cause a few events to occur. Radio message Spawn wolfpack Spawn convoy Spawn convoy shadow (u-boat following the convoy) Progress is slow ![]() |
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#5 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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But the work is more than appreciated! ![]() |
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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the antilag fix doesn't seem much help. However, here's my mod list:
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#7 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0 If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe 2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5 3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36 and let's see what effect it has on your FPS. 4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM. I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC). __________________________________________________ ___________________________________ No Damn Bubbles, No Damn Halo Mod DBM_Alarm_BackGrnd_Video_Widescreen A fistfull of emblems v1.51 A fistfull of emblems v1.51 (Weathered) FX Update IRAI 0.0.30 IRAI 0.0.30 No Aircraft Spotting At Depth New Uis TDC 6.8.0 New Uis TDC 6.8.0 ERM Reaper7 NightVision Trevally Automated Scripts v0.6 Trevally Harbour & Canal Pilot v2.8 Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll) Mighty Fine Crew Mod 1.2.1 MCCD 1.04 MCCD 1.04 MCFM 1.2.1 compatible Dynamic Environment - Here Open Horizons II base v1.5 Crirical Hits v1.1 Critical Hits v1.2 SteelViking's Interior Mod v1.2 SteelViking's Interior Mod v1.2 Patch R.E.M. Sobers green crew crew training v3 SH5 Equipment Upgrades Fix 1.2 by the Beast (with this one you can choose your skin when in the bunker so Nozauriu's Skin Mod isn't necessary) Regards Last edited by Silent Steel; 11-19-11 at 07:52 AM. |
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