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Old 11-18-11, 09:25 AM   #1
bidou1958
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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Old 11-18-11, 12:40 PM   #2
Trevally.
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Quote:
Originally Posted by SgtPotato View Post
Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
Hi SgtPotato
Only the ship upgrades and new shader for better caustics.
Have you tried antilag

Quote:
Originally Posted by Forensicman101 View Post
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
Hi Forensicman
No - it does have an addon to increase tonnage requirements.
It is not like the stock campaign - try it and see

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Originally Posted by bidou1958 View Post
screens are very realistic ! I enjoy to put this mod on my SH5 !
Thanks Bidou and welcome to subsim
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Old 11-18-11, 12:49 PM   #3
Sartoris
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.

I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
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Old 11-18-11, 01:05 PM   #4
Trevally.
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Quote:
Originally Posted by Sartoris View Post
I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done

Quote:
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts

I am testing a new layer where when you enter a map zone a trigger is created.
This will cause a few events to occur.
Radio message
Spawn wolfpack
Spawn convoy
Spawn convoy shadow (u-boat following the convoy)

Progress is slow
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Old 11-18-11, 01:28 PM   #5
Sartoris
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Quote:
Originally Posted by Trevally. View Post
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done



try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts
I do, I forgot about that, sorry.

Quote:
Originally Posted by Trevally. View Post
Progress is slow
But the work is more than appreciated!
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Old 11-18-11, 06:11 PM   #6
SgtPotato
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the antilag fix doesn't seem much help. However, here's my mod list:

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Old 11-19-11, 04:28 AM   #7
Silent Steel
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Quote:
Originally Posted by SgtPotato View Post
the antilag fix doesn't seem much help. However, here's my mod list:
Hi Sgt,

1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0
If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5


3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36
and let's see what effect it has on your FPS.

4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM.


I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC).

__________________________________________________ ___________________________________

No Damn Bubbles, No Damn Halo Mod

DBM_Alarm_BackGrnd_Video_Widescreen
A fistfull of emblems v1.51
A fistfull of emblems v1.51 (Weathered)
FX Update
IRAI 0.0.30
IRAI 0.0.30 No Aircraft Spotting At Depth
New Uis TDC 6.8.0
New Uis TDC 6.8.0 ERM Reaper7 NightVision
Trevally Automated Scripts v0.6
Trevally Harbour & Canal Pilot v2.8
Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll)
Mighty Fine Crew Mod 1.2.1
MCCD 1.04
MCCD 1.04 MCFM 1.2.1 compatible
Dynamic Environment - Here
Open Horizons II base v1.5
Crirical Hits v1.1
Critical Hits v1.2
SteelViking's Interior Mod v1.2
SteelViking's Interior Mod v1.2 Patch
R.E.M.
Sobers green crew crew training v3 SH5
Equipment Upgrades Fix 1.2 by the Beast (with this one you can choose your skin when in the bunker so Nozauriu's Skin Mod isn't necessary)


Regards



Last edited by Silent Steel; 11-19-11 at 07:52 AM.
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