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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I think I know what you mean. Sometimes when you sink a ship, you'll intercept its SOS transmission. This will always be a ship name (not type, a name e.g. 'Indomitable') and a lat/long, 'going down at' kind of transmission (and I've not seen a name repeat yet). TDW's UI mod will alter (reduce) the frequency at which you intercept these transmissions, but they are there. ![]() |
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#2 | |
Black Magic
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![]() IIRC I have over 100 names (maybe more) in the \data\RadioMessages\WWIIShipNames.txt file that the mod chooses from. Feel free to add to it ![]() |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#5 | |
Black Magic
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#6 |
Navy Seal
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The cerberus mod adds ship names in the roster
here is the NKLEhrenfels :- [UnitClass] ClassName=NKLEhrenfels UnitType=102 AppearanceDate=19360101 DisappearanceDate=19451231 DisplayName=GE Ehrenfels Type Freighter [Texture 1] TextureName= LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO01.dds NormalmapTextureName= StartDate=19391001 EndDate=19451231 Frequency=1 [Texture 2] TextureName= LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO03.dds NormalmapTextureName= StartDate=19360101 EndDate=19451231 Frequency=1 [Unit 1] Name=MS Ehrenfels DOC=19360101 DOD=19431231 [Unit 2] Name=MS Reichenfels DOC=19360101 DOD=19421231 [Unit 3] Name=MS Kandelfels DOC=19370101 DOD=19391231 [Unit 4] Name=MS Kybfels DOC=19370101 DOD=19411231 [Unit 5] Name=MS Goldenfels DOC=19370101 DOD=19391231 etc |
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#7 | |||
Eternal Patrol
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[QUOTE=TheDarkWraith;1782402]
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Anyone who follows SH3 knows that I've been researching my Ship Names mod for SH3 Commander for several years, and it now contains almost 12,000 names of merchants, divided by type, so when you sink, say, a 7200-ton Empire ship it gets the name of an actual Empire ship. As I said, SH4 would have made it easier to also guarantee that the name was from the same nationality as the ship you sank, whereas SH3 made that virtually impossible. I'm sure SH5 has the same functionality as SH4 did in that department. If that is true I have the information and the willingness to ensure that if a player sinks an 8000-ton tanker flying a greek flag it will be given the name of an actual 8000-ton Greek tanker. Quote:
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 11-07-11 at 05:44 PM. |
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#9 |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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Nice to see that they are finally coming to their senses when it comes to this crude DRM stuff. So today feel like a good day to install Silent Hunter 5 again
![]() I have seen some use ARAI v0.32 or v1.0.0 but the only version I can seem to find in the main ARAI thread (first post, not going through all 100+ pages) is the v0.0.30, perhaps the other versions are for trusted beta testers only? ![]() Guess a good start is TDW's UI and AI mods either way.
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This is my computer. There are many like it but this one is mine. My computer is my best friend. It is my life. I must master it as I must master my life. Without me, my computer is useless. Without my computer I am useless. |
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#10 | |
Silent Hunter
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I would love to see ship names for SH5, so if you & Steve can make it happen that would be great. ![]() |
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