SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-11, 12:40 AM   #1
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by Sailor Steve View Post
Have done, and my original patrol went according to that list, so I should be fine. Had to use time compression anyway, as I wasn't going to make that trip in real time. Got the green tick. I'm not worried anyway. As I said, currently just checking it out.


Will do, thanks. Another thing I see: I noticed it in screenshots, but actually playing reconfirmed it - the bow and stern foam is white, but the foam in the water is a different color, sort of a greyish off-white. I'm surprised no one has mentioned it before; to me it's rather obvious.


When I talked to Dan in Houston three years ago he told me the new game (unspecified at that time) would give names to the ships you sank, something similar to what Commander does for SH3. SH4 is so much more sophisticated in that area that I would have been able to make lists for individual nations had there been an SH4 Commander, or something similar. Privateer was going to do that for me back when GWX4 was still in the works. I was hoping SH5 would do that naturally, so all I would have to do is apply the research I've already done. The result would be ending a patrol with the names of the ships you had sunk, and they would be nation-specific, that is a Greek ship of a certain class would get the name of a real ship of that size. Of course there are so few ship types in SH5 right now, but I keep hoping for a breakthrough.

So, basically, that's the real reason I finally got the game.


I think I know what you mean. Sometimes when you sink a ship, you'll intercept its SOS transmission. This will always be a ship name (not type, a name e.g. 'Indomitable') and a lat/long, 'going down at' kind of transmission (and I've not seen a name repeat yet).

TDW's UI mod will alter (reduce) the frequency at which you intercept these transmissions, but they are there.
0rpheus is offline   Reply With Quote
Old 11-07-11, 01:06 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by 0rpheus View Post
TDW's UI mod will alter (reduce) the frequency at which you intercept these transmissions, but they are there.
It's also the one that creates these radio messages

IIRC I have over 100 names (maybe more) in the \data\RadioMessages\WWIIShipNames.txt file that the mod chooses from. Feel free to add to it
TheDarkWraith is offline   Reply With Quote
Old 11-07-11, 01:18 AM   #3
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
It's also the one that creates these radio messages

IIRC I have over 100 names (maybe more) in the \data\RadioMessages\WWIIShipNames.txt file that the mod chooses from. Feel free to add to it
Haha! Shoulda guessed that'd be one of your additions, but at least Steve'll get his names
0rpheus is offline   Reply With Quote
Old 11-07-11, 01:58 AM   #4
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

I think he's looking for something like this. That was supposed to be a feature in SH5, but don't think they ever finalized it.
__________________

kylania is offline   Reply With Quote
Old 11-07-11, 08:10 AM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by kylania View Post
I think he's looking for something like this. That was supposed to be a feature in SH5, but don't think they ever finalized it.
Got it. From that I see something that I could add to my mod though. I know the ship's name (as I encode it into the contact) so when weps tells you via the message box that a ship was destroyed I can have the ship name added to it. But that begs the question: how would he know the ship's name? How would the captain know the ship's name to put into his log book? This seems a little unrealistic to me the more I think about it I think that's why I never added the ship's name to the message box.
TheDarkWraith is offline   Reply With Quote
Old 11-07-11, 08:19 AM   #6
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

The cerberus mod adds ship names in the roster
here is the NKLEhrenfels :-


[UnitClass]
ClassName=NKLEhrenfels
UnitType=102
AppearanceDate=19360101
DisappearanceDate=19451231
DisplayName=GE Ehrenfels Type Freighter

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO01.dds
NormalmapTextureName=
StartDate=19391001
EndDate=19451231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO03.dds
NormalmapTextureName=
StartDate=19360101
EndDate=19451231
Frequency=1

[Unit 1]
Name=MS Ehrenfels
DOC=19360101
DOD=19431231

[Unit 2]
Name=MS Reichenfels
DOC=19360101
DOD=19421231

[Unit 3]
Name=MS Kandelfels
DOC=19370101
DOD=19391231

[Unit 4]
Name=MS Kybfels
DOC=19370101
DOD=19411231

[Unit 5]
Name=MS Goldenfels
DOC=19370101
DOD=19391231

etc
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-07-11, 09:37 AM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

[QUOTE=TheDarkWraith;1782402]
Quote:
Originally Posted by kylania View Post
I think he's looking for something like this. That was supposed to be a feature in SH5, but don't think they ever finalized it.
Quote:
Originally Posted by TheDarkWraith View Post
Got it. From that I see something that I could add to my mod though. I know the ship's name (as I encode it into the contact) so when weps tells you via the message box that a ship was destroyed I can have the ship name added to it. But that begs the question: how would he know the ship's name? How would the captain know the ship's name to put into his log book? This seems a little unrealistic to me the more I think about it I think that's why I never added the ship's name to the message box.
Sometimes (not often, but ocassionally) the captain would surface and interview survivors. What happened all the time is that a division of OKM kept a record of all Allied transmissions of ships lost or missing, And BdU would put two and two together, which is why you can look at www.uboat.net and see exactly who sank what. Of course after the war it became more accurate, but overall they had a pretty good idea of what was going on. This is why I actually prefer Commander's method of not giving the names until after the patrol is finished. This is also one of the reasons I still play SH3 after all this time.

Anyone who follows SH3 knows that I've been researching my Ship Names mod for SH3 Commander for several years, and it now contains almost 12,000 names of merchants, divided by type, so when you sink, say, a 7200-ton Empire ship it gets the name of an actual Empire ship. As I said, SH4 would have made it easier to also guarantee that the name was from the same nationality as the ship you sank, whereas SH3 made that virtually impossible. I'm sure SH5 has the same functionality as SH4 did in that department. If that is true I have the information and the willingness to ensure that if a player sinks an 8000-ton tanker flying a greek flag it will be given the name of an actual 8000-ton Greek tanker.

Quote:
Originally Posted by Trevally. View Post
The cerberus mod adds ship names in the roster
here is the NKLEhrenfels :-


[UnitClass]
ClassName=NKLEhrenfels
UnitType=102
AppearanceDate=19360101
DisappearanceDate=19451231
DisplayName=GE Ehrenfels Type Freighter

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO01.dds
NormalmapTextureName=
StartDate=19391001
EndDate=19451231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NAMC_Penguin/NAMC_Penguin_AO03.dds
NormalmapTextureName=
StartDate=19360101
EndDate=19451231
Frequency=1

[Unit 1]
Name=MS Ehrenfels
DOC=19360101
DOD=19431231

[Unit 2]
Name=MS Reichenfels
DOC=19360101
DOD=19421231

[Unit 3]
Name=MS Kandelfels
DOC=19370101
DOD=19391231

[Unit 4]
Name=MS Kybfels
DOC=19370101
DOD=19411231

[Unit 5]
Name=MS Goldenfels
DOC=19370101
DOD=19391231

etc
Yes, I've looked at that. SH3 did it the same way, but it didn't work and had to be forced from the outside (via SH3 Commander). If SH5 can be made to apply those names to ships you sink I have the capability to assign all the names you could imagine, and probably more, to every class of ship that could possibly be put in the game. If someone were to make a 250-ton coaster work in the game, I have the names. If someone can make any of Iambecomelife's 70-odd merchant types work in the game, I already have the names ready to go. I already have names for all the ship types in SH5. All I need is a way to make it work.
__________________
“Never do anything you can't take back.”
—Rocky Russo

Last edited by Sailor Steve; 11-07-11 at 05:44 PM.
Sailor Steve is offline   Reply With Quote
Old 11-07-11, 12:39 PM   #8
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
But that begs the question: how would he know the ship's name? How would the captain know the ship's name to put into his log book? This seems a little unrealistic to me the more I think about it I think that's why I never added the ship's name to the message box.
As Steve said, early in the war they'd often stop and interview survivors or they'd intercept radio transmissions. In the latest book I read, Steel Hearts, Iron Boats, they knew the names of all the ships they sunk right away.
__________________

kylania is offline   Reply With Quote
Old 11-08-11, 01:30 PM   #9
himlaviz
Mate
 
Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
Default

Nice to see that they are finally coming to their senses when it comes to this crude DRM stuff. So today feel like a good day to install Silent Hunter 5 again

I have seen some use ARAI v0.32 or v1.0.0 but the only version I can seem to find in the main ARAI thread (first post, not going through all 100+ pages) is the v0.0.30, perhaps the other versions are for trusted beta testers only?

Guess a good start is TDW's UI and AI mods either way.
__________________
This is my computer. There are many like it but this one is mine. My computer is my best friend. It is my life. I must master it as I must master my life. Without me, my computer is useless. Without my computer I am useless.
himlaviz is offline   Reply With Quote
Old 11-26-11, 08:30 PM   #10
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by TheDarkWraith View Post
How would the captain know the ship's name to put into his log book? This seems a little unrealistic to me the more I think about it I think that's why I never added the ship's name to the message box.
Each U-Boat would have had a merchant silhouette book for ID'ing ships like the USN one seen here. Sometimes with thousands of vessels. There was an official one for the Kriegsmarine, as well as commercially printed ones like Talbot Booth's Merchant Ships. By examining mast configuration, funnels, and decks it's surprisingly easy to narrow down a single merchant from thousands of classes.

I would love to see ship names for SH5, so if you & Steve can make it happen that would be great.

iambecomelife is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.