![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2461 |
Watch
![]() Join Date: Nov 2010
Location: Frisco Bay
Posts: 24
Downloads: 315
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2462 |
Admiral
![]() |
![]()
@FlyingSub: I only wanted to say that MEPv3 cannot be the (only) issue, since it works for other people.
@Roland: Changing the number of AI-Subs makes no sense. What is your intention behind that? All is possible. But we must first find someone with assembler skills who is willing to program that. the following link would be a good starting point in case you are interested: http://www.arl.wustl.edu/~lockwood/class/cs306/books/artofasm/toc.html @fitzcarraldo: You have bad luck. If you are once ordered to shadow, the AI-Subs are installed properly. Congratulation! The state of the BDU-AI cannot go directly from SHADOWING-state into ATTACK_ALONE-state without a transition state inbetween and informing you about the reason. This state inbetween could be: 1) a wolfpack attack, 2) wolfpack cannot assemble for some reason, 3) wolfpack sunk / damaged by enemy. AFTER that transition state, you will be ordered to attack alone for a couple of days, because no wolfpack is available. BUT SOMETIMES, this important message, informing you about 1), 2) or 3) is lost. This is a stock sh3 issue, which I didn't change, since I think it is realistic that some messages get lost and the kaleun is confused. Attacks, coordination and communication were chaotic, if I am informed correctly. Please be patient. Try again. Last edited by h.sie; 10-27-11 at 02:11 AM. |
![]() |
![]() |
![]() |
#2463 |
Admiral
![]() |
![]()
Customizing the strength of the wolfpack attack.
If you want to reduce the power of impact of the wolfpack attack, because you think the amount of ships sunk is unrealistic and too high, you can try to do the following (not tested yet):
DO NOT:
|
![]() |
![]() |
![]() |
#2464 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]() Quote:
but normally communication was fine. every bdu message for the boats was send in a routine, which repeated the message all the day through. so the boats could catch their signals, even they might have been a lot of time under water. a lot of info is from the book "feindfahrten - erinnerungen eines ubootfunkers, written by hirschfeld". ![]()
__________________
|
|
![]() |
![]() |
![]() |
#2465 |
Admiral
![]() |
![]()
@THOSE WHO MADE NUMEROUS (MORE THAN 20) TESTS:
What is your experience regarding the lost messages? Does it happen often to you that important messages (wolfpack assembled / wolfpack cannot reach convoy in time / wolfpack damaged or sunk) got lost??? If you decide to answer, please tell me the approx. number of tests you made. This is important, because we are talking about a statistical problem here, and a low number of tests cannot be considered as relevant. (Background: The BDU response to your, say, 5th contact report will get lost, if you send the 6th contact report BEFORE you have received the response to your 5th report. The chance of lost messages could be reduced by lowering the response-time (time between contact report and BDU response)). Last edited by h.sie; 10-27-11 at 11:26 AM. |
![]() |
![]() |
![]() |
#2466 | |
Hellas
![]() |
![]() Quote:
MEP (it doesn't matter what version) or ANY environment mod can't be an issue for the wolfpacks mod . the env mod files are totally indepedent and are not effecting the wolfpack 's critical procedure by any way that i can think. of course this game is full of 'surprises' so if ,indeed, it is an env issue then ,surely , this will be a big...'wow' ! i believe that you were just ...unlucky or you didn't do something correct at procedure becuase it works also on NYGM (at least on my pc) bye
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
![]() |
#2467 | |
Watch
![]() Join Date: Nov 2010
Location: Frisco Bay
Posts: 24
Downloads: 315
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2468 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
|
![]()
Tested with NYGM 3.5a. Total of seven tests.
1. Attack alone response 2. Attack alone response 3. Attack alone response 4. 3-4 shadowing responses , then fog problem for the pack 5. 3-4 shadowing responses , then fuel problem for the pack 6. Attack alone response 7. 5 shadowing responses, between the first and the second one 3 or 4 (not sure) unanswered reports. Between the forth and fifth 2 unanswered. The pack attacked, sunk 4 ships(1 escort) and damaged 2 more. |
![]() |
![]() |
![]() |
#2469 |
Admiral
![]() |
![]()
thanks dani. very helpful. i am astonished about the high amount of attack-alone orders, since i programmed a chance of 20% for them for that specific mission date. but according to probability calculation, your results are not unlikely.
you conclusion about lost messages ? |
![]() |
![]() |
![]() |
#2470 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
|
![]()
I forgot to say that I was playing with less contact reports checked. From first contact report to the attack 11-12 hours passed. So I'm guessing at least 1 day of shadowing with the harder version is required.
I don't know for sure,yet. The lost messages are giving the chase a "realistic" taste and should stay in the patch. Maybe reducing the response time just a little bit. I like the extra feel it gives to the shadowing, the anticipation, will BDU response? Do they got my message? What are the orders? I like it. (I probably will regret these words when facing later in war, increasing number of aggressive escorts with radar. ![]() |
![]() |
![]() |
![]() |
#2471 | |
Argentinian Skipper
|
![]() Quote:
Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#2472 |
Admiral
![]() |
![]()
@Dani: Thanks for your helpful comments. I am currently thinking about making the response time shorter (-> less lost messages) for the time until end of 1942 and using the standard response time (more lost messages) for 1943 and later.
-> in accordance to urfisch's input:
|
![]() |
![]() |
![]() |
#2473 |
Admiral
![]() |
![]()
@fitzcarraldo: This shows that the mod works in principle, but I am astonished about the high amount of "attack-alone" orders.
I shall try to find the reason for that behaviour. Thanks for your patience. |
![]() |
![]() |
![]() |
#2474 |
Fuel Supplier
|
![]()
I have tested an uncounted number of wolfpack requests (probably around 50) in campaign mode with NYGM 3.5A.
The testing has been south of Iceland or near the Canary Islands, mostly in late 1942, some in late 1940, early 1941, early 1943. As expected, there are very few wolf-pack attacks in late 1940/early 1941. The player is ordered to attack alone. However, in late 1942, it seems that a wolf-pack is ordered to attack nearly every time that the weather is good (no fog/light fog and winds <8 m/s). However, if the weather is worse, wolf-pack attacks are rare. In early 1943, the number of wolf-packs ordered to attack seems to be fewer than in late 1942. (But not much tested.) In particular, in all cases, if first contact with the convoy is reported late in the afternoon (close to darkness), then the player is always (? - in my experience) ordered to attack alone. Contact reports do not seem to be required during the night in this circumstance. I am using the 'less contact reports' option for testing purposes. Most of the above has been in connection with testing of an upgraded version of my Surrender-Smoke-CAMship overlay patch for H.sie's V16A3. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#2475 | |
Admiral
![]() |
![]()
Hi Stiebler,
thanks for your numerous testing and the report. All seems to work as expected, except: Quote:
I shall look into it. Last edited by h.sie; 10-28-11 at 04:16 AM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|