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Old 09-18-11, 01:21 PM   #1
Faamecanic
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Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.

Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared.

So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card).

Thanks for the suggestions...I will have to try them (but I will miss the added ships and such).
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Old 09-18-11, 01:41 PM   #2
Trevally.
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Quote:
Originally Posted by Faamecanic View Post
Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.

Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared.

So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card).

Thanks for the suggestions...I will have to try them (but I will miss the added ships and such).
Your mod list is very light (compared to some I have seen) so I think it must be the extras in OHII causing the issue

You could try using one of the addons - new ships v enviro
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Old 09-18-11, 01:58 PM   #3
Faamecanic
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I'll go the minimalist approach and jsut try the Base (light) OHII and see if that fixes the issue. The OHII full was a bit much for my system anyway. I couldnt get near the Scapa harbor with anything more than 32x TC without my system slowing WAY down. And I was having CTD issues if I approached Wilemshaven in anything more tha 128x TC.

I need to build a new PC..but that is a few months away.

Will let you know results. AND THANKS for your help!
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Old 09-18-11, 01:58 PM   #4
Trevally.
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It was about a year ago I started having the same issues as you discribe.
Started with harbour walls, then ctds and finally whiteout screens.
I had vista 32bit and did not want to remove any mods I had.

So I bought a new system, 64bit win7 and a beefy rig.
i have had no problems since.
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Old 09-18-11, 02:41 PM   #5
Faamecanic
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Ok that helped A LOT. Just loaded the BASE OH II v1.3 and I have my seawalls back

But as I was leaving Wilemshaven, the lighthouse would blink in and out. It would be there if I didnt look directly at it, but would disapper if I did. So I suspect you are correct. It is a memory issue with my machine.

Looks like I will have to wait to enable all your (and fellow contributing modders) goodies until I can upgrade to a 64 bit system and get a few more gigs of RAM.

Meantime I will look into that 3GB switch you were talking about...

thanks again for your help!
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Old 09-18-11, 06:18 PM   #6
Stormfly
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even with 3gb switch enabled and no mods at all, this can still happen for 32bit OS users... also depending from what harbor you start.

...there is a simple solution for that problem, simply save the game after you enter your boat first time in the bunker, restart the game and load that saved game.
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Old 09-18-11, 08:14 PM   #7
Faamecanic
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Ahhh I will have to try that stormfly.... yet more bugs from UBI...sigh.

Oh and when I left port (using the BAse OHII) I had seawalls as stated above (with the David Copperfield disappearing lighthouse)... but after I finished my Patrol... seawalls gone again.

BUt I have a feeling my graphics and memory took a high toll, on this patrol that lasted only 4 days...I encountered a unescorted convoy just off the east coast of england... I went thru them like a hot knife thru butter. All told....12 ships sunk for 115,000 tons ...lol. Kretschmer eat your heart out . It WAS a 15 ship convoy.... 3 were left...
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Old 09-19-11, 02:27 AM   #8
Jester_UK
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Using OH II full version 1.2 and 1.3 I have found that, if you save your game, exit to main menu and restart immediately after "boarding" your U-Boat in the bunker, the missing harbour walls and buildings return.
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