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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.
Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared. So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card). Thanks for the suggestions...I will have to try them (but I will miss the added ships and such). |
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#2 | |
Navy Seal
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![]() Quote:
![]() You could try using one of the addons - new ships v enviro |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I'll go the minimalist approach and jsut try the Base (light) OHII and see if that fixes the issue. The OHII full was a bit much for my system anyway. I couldnt get near the Scapa harbor with anything more than 32x TC without my system slowing WAY down. And I was having CTD issues if I approached Wilemshaven in anything more tha 128x TC.
I need to build a new PC..but that is a few months away. Will let you know results. AND THANKS ![]() |
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#4 |
Navy Seal
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It was about a year ago I started having the same issues as you discribe.
Started with harbour walls, then ctds and finally whiteout screens. I had vista 32bit and did not want to remove any mods I had. So I bought a new system, 64bit win7 and a beefy rig. i have had no problems since. |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Ok that helped A LOT. Just loaded the BASE OH II v1.3 and I have my seawalls back
![]() But as I was leaving Wilemshaven, the lighthouse would blink in and out. It would be there if I didnt look directly at it, but would disapper if I did. So I suspect you are correct. It is a memory issue with my machine. Looks like I will have to wait to enable all your (and fellow contributing modders) goodies until I can upgrade to a 64 bit system and get a few more gigs of RAM. Meantime I will look into that 3GB switch you were talking about... thanks again for your help! |
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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even with 3gb switch enabled and no mods at all, this can still happen for 32bit OS users... also depending from what harbor you start.
...there is a simple solution for that problem, simply save the game after you enter your boat first time in the bunker, restart the game and load that saved game.
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Stormy...... |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Ahhh I will have to try that stormfly.... yet more bugs
![]() Oh and when I left port (using the BAse OHII) I had seawalls as stated above (with the David Copperfield disappearing lighthouse)... but after I finished my Patrol... seawalls gone again. BUt I have a feeling my graphics and memory took a high toll, on this patrol that lasted only 4 days...I encountered a unescorted convoy just off the east coast of england... I went thru them like a hot knife thru butter. All told....12 ships sunk for 115,000 tons ...lol. Kretschmer eat your heart out ![]() |
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#8 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Using OH II full version 1.2 and 1.3 I have found that, if you save your game, exit to main menu and restart immediately after "boarding" your U-Boat in the bunker, the missing harbour walls and buildings return.
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