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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Welcome aboard at last
![]() I'm keeping an eye on this one, as I bought SHV several months ago and haven't actually done anything but the training ![]()
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Install orders can be checked for validity with TDW's SH5 Validator:
http://www.subsim.com/radioroom/showthread.php?t=186975 If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first. In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too. For quick reference, all of these I consider essential: Magnum Opus IRAI FX_Update 019 New UIs with TDC 6.7.0 Open Horizons II campaign mod Dynamic Environment pack I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching. Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included: http://www.subsim.com/radioroom/showthread.php?t=181433 http://www.subsim.com/radioroom/down...o=file&id=2871 ![]() |
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#3 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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![]() ![]() ![]() ![]() I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI Below I have what I use. At first I just could not get away from escorts until I changed this. Code:
################################################################# ###################### Difficulty parameters #################### # Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist) # all the below get divided by 100 in code # for non-merchants VISUAL_DIFFICULTY_MIN = 85; VISUAL_DIFFICULTY_MAX = 95; HYDROPHONE_DIFFICULTY_MIN = 65; HYDROPHONE_DIFFICULTY_MAX = 85; RADAR_DIFFICULTY_MIN = 85; RADAR_DIFFICULTY_MAX = 95; SONAR_DIFFICULTY_MIN = 65; SONAR_DIFFICULTY_MAX = 85; |
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#4 |
Stowaway
Posts: n/a
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Open Horizons II is a must
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#5 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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#6 |
SUBSIM Newsman
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@ Svart! Welcome to SubSim,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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#8 | |
Black Magic
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#9 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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![]() Quote:
I'm going to set the merchants to the same vales mia389 turned the non-merchants down to. |
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#10 |
Black Magic
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The stock settings in IRAI will provide a very challenging experience. You have to be an exceptional captain if you want to live. Most people will want to tone those settings down for warship. Having merchant at stock value is ok though.
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