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Old 09-14-11, 10:25 AM   #1
Herr-Berbunch
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Welcome aboard at last

I'm keeping an eye on this one, as I bought SHV several months ago and haven't actually done anything but the training
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Old 09-14-11, 10:52 AM   #2
0rpheus
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Install orders can be checked for validity with TDW's SH5 Validator:

http://www.subsim.com/radioroom/showthread.php?t=186975

If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first.

In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too.

For quick reference, all of these I consider essential:

Magnum Opus
IRAI
FX_Update 019
New UIs with TDC 6.7.0
Open Horizons II campaign mod
Dynamic Environment pack

I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching.

Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included:

http://www.subsim.com/radioroom/showthread.php?t=181433
http://www.subsim.com/radioroom/down...o=file&id=2871

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Old 09-14-11, 01:09 PM   #3
mia389
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Quote:
Originally Posted by 0rpheus View Post
Install orders can be checked for validity with TDW's SH5 Validator:

http://www.subsim.com/radioroom/showthread.php?t=186975

If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first.

In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too.

For quick reference, all of these I consider essential:

Magnum Opus
IRAI
FX_Update 019
New UIs with TDC 6.7.0
Open Horizons II campaign mod
Dynamic Environment pack

I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching.

Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included:

http://www.subsim.com/radioroom/showthread.php?t=181433
http://www.subsim.com/radioroom/down...o=file&id=2871



I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI

Below I have what I use. At first I just could not get away from escorts until I changed this.

Code:
#################################################################
###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
    # all the below get divided by 100 in code
    # for non-merchants
    VISUAL_DIFFICULTY_MIN = 85;
    VISUAL_DIFFICULTY_MAX = 95;
    HYDROPHONE_DIFFICULTY_MIN = 65;
    HYDROPHONE_DIFFICULTY_MAX = 85;
    RADAR_DIFFICULTY_MIN = 85;
    RADAR_DIFFICULTY_MAX = 95;
    SONAR_DIFFICULTY_MIN = 65;
    SONAR_DIFFICULTY_MAX = 85;
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Old 09-15-11, 08:30 AM   #4
sidslotm
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Open Horizons II is a must
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Old 11-03-11, 11:11 PM   #5
Jacke
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Quote:
Originally Posted by mia389 View Post
I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI

Below I have what I use. At first I just could not get away from escorts until I changed this.

Code:
#################################################################
###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
    # all the below get divided by 100 in code
    # for non-merchants
    VISUAL_DIFFICULTY_MIN = 85;
    VISUAL_DIFFICULTY_MAX = 95;
    HYDROPHONE_DIFFICULTY_MIN = 65;
    HYDROPHONE_DIFFICULTY_MAX = 85;
    RADAR_DIFFICULTY_MIN = 85;
    RADAR_DIFFICULTY_MAX = 95;
    SONAR_DIFFICULTY_MIN = 65;
    SONAR_DIFFICULTY_MAX = 85;
    # for merchants
    VISUAL_DIFFICULTY_MERCHANT_MIN    = 85;
    VISUAL_DIFFICULTY_MERCHANT_MAX    = 100;
    HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 85;
    HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 100;
    RADAR_DIFFICULTY_MERCHANT_MIN    = 85;
    RADAR_DIFFICULTY_MERCHANT_MAX    = 100;
    SONAR_DIFFICULTY_MERCHANT_MIN    = 85;
    SONAR_DIFFICULTY_MERCHANT_MAX    = 100;
What about the merchant difficulties (stock values now included in the example)? Does this lead to the merchants easily spotting your sub and eventually making effective attacks difficult?
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Old 11-03-11, 11:18 PM   #6
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@ Svart! Welcome to SubSim,
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Old 11-03-11, 11:20 PM   #7
Jacke
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Quote:
Originally Posted by Vendor View Post
@ Svart! Welcome to SubSim,
...and the 85 degree slope learning curve! Thanks.
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Old 11-03-11, 11:36 PM   #8
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Quote:
Originally Posted by Svart View Post
What about the merchant difficulties (stock values now included in the example)? Does this lead to the merchants easily spotting your sub and eventually making effective attacks difficult?
If you increase their difficulty settings then yes, they will be more difficult to attack. They may spot you sooner, them may call in air support sooner, they may fire guns sooner, who knows. That's the random nature of IRAI
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Old 11-03-11, 11:48 PM   #9
Jacke
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Quote:
Originally Posted by TheDarkWraith View Post
If you increase their difficulty settings then yes, they will be more difficult to attack. They may spot you sooner, them may call in air support sooner, they may fire guns sooner, who knows. That's the random nature of IRAI
Increase ?!?!? Stock in IRAI they have the same difficulty settings as those escorts that mia389 had to tone down to be able to escape at all.

I'm going to set the merchants to the same vales mia389 turned the non-merchants down to.
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Old 11-04-11, 09:15 AM   #10
TheDarkWraith
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Quote:
Originally Posted by Svart View Post
Increase ?!?!? Stock in IRAI they have the same difficulty settings as those escorts that mia389 had to tone down to be able to escape at all.
The stock settings in IRAI will provide a very challenging experience. You have to be an exceptional captain if you want to live. Most people will want to tone those settings down for warship. Having merchant at stock value is ok though.
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