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Old 09-09-11, 06:03 AM   #1
LGN1
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Default Wind affected smoke

Hi,

if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this?

Thanks in advance,

LGN1
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Old 09-09-11, 07:10 AM   #2
TheDarkWraith
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Quote:
Originally Posted by LGN1 View Post
Hi,

if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this?

Thanks in advance,

LGN1
GlobalWind and LocalWind of the FastParticleGenerators
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Old 09-09-11, 09:59 AM   #3
Anvart
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Quote:
Originally Posted by LGN1 View Post
...
which parameters in which files must be changed to achieve this?
...
Look: http://www.subsim.com/radioroom/show...79694&page=133 #1983
and ex.:



... and WindCoef in BitmapParticles section.
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Last edited by Anvart; 09-09-11 at 10:56 AM.
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Old 09-09-11, 04:45 PM   #4
LGN1
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Default

Thanks a lot for the reply, TDW and Anvart

What's the difference between the LocalWind and GlobalWind parameters?

Cheers, LGN1
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Old 09-09-11, 08:15 PM   #5
Anvart
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Quote:
Originally Posted by LGN1 View Post
Thanks a lot for the reply, TDW and Anvart

What's the difference between the LocalWind and GlobalWind parameters?

Cheers, LGN1
You can read in S3D...

LocalWind - Wind speed in generator's space.
GlobalWind - Wind speed in global space.
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Last edited by Anvart; 09-20-11 at 04:00 PM.
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Old 09-21-11, 10:56 AM   #6
chrysanthos
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can i do this in surface ships in sh4 too?
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