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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi,
if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this? Thanks in advance, LGN1 |
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#2 | |
Black Magic
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Quote:
and ex.: ![]() ... and WindCoef in BitmapParticles section.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-09-11 at 10:56 AM. |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
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Thanks a lot for the reply, TDW and Anvart
![]() What's the difference between the LocalWind and GlobalWind parameters? Cheers, LGN1 |
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#5 | |
Admiral
![]() Join Date: Jan 2006
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Quote:
LocalWind - Wind speed in generator's space. GlobalWind - Wind speed in global space.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-20-11 at 04:00 PM. |
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#6 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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can i do this in surface ships in sh4 too?
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