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#1 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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here is my crew
![]() working on a new crew page with all men shown with rank at ability etc ![]()
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I have the crew fix by Fred. How many are supposed to be in the crew? I have filled all of the slots in the main compartments, have two men manning the deck gun and one man in the repair slot. There is room in the repair slots for several more, plus room on the anti aircraft gun, and I could draft them when in port in necessary I do not want too large a crew.
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#3 |
Rear Admiral
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Not sure about stock, but mods give you officers with special abilities, some I like, some I feel too much advantage. I will keep rotating officers until I get the ones I like, many two speed guys and repairmen.
As the war continues I rotate my crew, towards the end I run out of men to pick which I don't like. Last year of the war in port I will replace as many as I can. |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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The initial starting point is the size of the crew. Several slots in the damage control section are empty at the outset. If my crew is at full complement, I will not fill them. Is it? All fo the compartments are full except that one, and I have three extra sailors I station there. There must be room for ten more.
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