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-   -   Crew (https://www.subsim.com/radioroom/showthread.php?t=187436)

SJFriesen 09-02-11 12:49 AM

Crew
 
So can you not actually promote your crew? It says im maxed out on officers and ped officers so I cant promote anyone. Is it worth getting rid of people to promote and give skills as you want to or what does everyone do?

magic452 09-02-11 01:42 AM

You can manage your crew pretty much as you like.
Most guys that do crew management will rotate out a certain number of crew after each patrol. Some senior officers and enlisted. That's pretty much how it was in real life. Take on some new hands and promote the best of the old.
The only ones I won't rotate are my good deck and AA gunners.

Lack of experience isn't too much of a problem as when I need high performance I'll just go to general quarters and have all my experienced hands available. Just don't forget to stand down as failure to do so will result in crew fatigue.

Magic

Flaxpants 09-02-11 01:55 AM

Is there anything wrong with not rotating your crew if you don't wish to? Any disadvantages?

Diopos 09-02-11 07:28 AM

Quote:

Originally Posted by Flaxpants (Post 1741251)
Is there anything wrong with not rotating your crew if you don't wish to? Any disadvantages?

An admiral as a helmsman ??? :hmmm:

:D

.

fred8615 09-02-11 07:59 AM

Quote:

Originally Posted by SJFriesen (Post 1741238)
So can you not actually promote your crew? It says im maxed out on officers and ped officers so I cant promote anyone. Is it worth getting rid of people to promote and give skills as you want to or what does everyone do?

If you would like more officers and CPOs you can try my Crew Rank Fix mod. Link is in my sig below.

Daniel Prates 09-02-11 08:28 AM

Quote:

Originally Posted by magic452 (Post 1741249)
The only ones I won't rotate are my good deck and AA gunners.

I too put a lot of emphasis on those guys - mostly for the shorter reload time.

TBear 09-02-11 09:53 AM

here is my crew :salute:

working on a new crew page with all men shown with rank at ability etc

http://i106.photobucket.com/albums/m...kings/I-52.jpg

I'm goin' down 09-02-11 07:51 PM

Correct crew size. Stock boat, with RSRDC and Fred's crew fix mod
 
I have the crew fix by Fred. How many are supposed to be in the crew? I have filled all of the slots in the main compartments, have two men manning the deck gun and one man in the repair slot. There is room in the repair slots for several more, plus room on the anti aircraft gun, and I could draft them when in port in necessary I do not want too large a crew.

Armistead 09-02-11 10:10 PM

Not sure about stock, but mods give you officers with special abilities, some I like, some I feel too much advantage. I will keep rotating officers until I get the ones I like, many two speed guys and repairmen.

As the war continues I rotate my crew, towards the end I run out of men to pick which I don't like. Last year of the war in port I will replace as many as I can.

Daniel Prates 09-03-11 06:40 PM

Quote:

Originally Posted by Armistead (Post 1741754)
Not sure about stock, but mods give you officers with special abilities, some I like, some I feel too much advantage. I will keep rotating officers until I get the ones I like, many two speed guys and repairmen.

As the war continues I rotate my crew, towards the end I run out of men to pick which I don't like. Last year of the war in port I will replace as many as I can.

Stock has them too. At least after 'u-boat missions'. Since you have a limited amount of officers and petty-officers, sometimes you have to let one of them go, to pick another one up from the rooster that has an ability you want.

I'm goin' down 09-03-11 08:53 PM

The initial starting point is the size of the crew. Several slots in the damage control section are empty at the outset. If my crew is at full complement, I will not fill them. Is it? All fo the compartments are full except that one, and I have three extra sailors I station there. There must be room for ten more.


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