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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Aye, waiting for the SP as well, at least to get familiar and semi-capable before jumping into an online match.
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Contritium praecedit superbia. |
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#32 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Well folks?
![]() More updates on the beta please. ![]()
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#33 |
Lucky Jack
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It sounds great.
![]() Lots of stuff in the settings like rifle/smg/MG ironsight zoom level, mouse sensitivity for normal and ironsight modes separately, so that's nice. Controls (by defautl) are a wee bit confusing to start with, there's quite a few buttons that have as many as 3 separate functions, f.e. LCTRL is Cover/Bandage/Use. ![]() Recoil's been given some anxiety pills, so you're not shooting in a 180degree arc anymore when firing from the hip. That's pretty much all I can say atm, only played for 30min or so total. PS. Did I mention it sounds pretty good? ![]() |
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#34 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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I'm glad they toned down the recoil, hated it that when you tried shooting an SMG in RO you would land two bullets around your target and the rest of the magazine on the ceiling.
How does the class system work? Same as in RO?
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Current Eastern Front status: Probable Victory |
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#35 |
Lucky Jack
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Yeah, same as in RO. Which is kinda disappointing, would've like to see the
class limits removed. Everyone prefers a certain class, so it wouldn't ruin the game (proven by Day of Defeat, Battlefield series, WWIIOL etc). |
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#36 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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That's disappointing. There's no real reason to put limits on classes, except perhaps the sniper since IIRC it's supposed to have iron sights as well.
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Current Eastern Front status: Probable Victory |
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#37 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Downloading right now
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#38 |
Lucky Jack
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Well, I'm glad the sounds are good at least, that is a large percentage of making a good game. For example, and to bring this away from RO2 a moment (but not WWII) the latest version of Forgotten Hope 2 has had some sound alterations and the artillery now! Good God man, you flinch when it lands near you. You can hear the mortar scream in just before it explodes, and you can judge by the sound of the whistle whether it's going to hit near you or not. It's made the whole thing just a little bit better.
So yes, I'm glad that sound has been given the importance it deserves. I look forward to playing this sometime ![]() |
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#39 | |
Lucky Jack
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![]() Quote:
And you can tell. Remember the extremely metallic sound for MG42/34 in Band of Brothers? MG34 sounds just like it in-game. ![]() Few things that I'd like to have changed. - Ability to look at the map and calculate distances. Just have a text saying grid is x meters. Especially in larger maps, like Fallen Fighters (Fallen Heroes in RO1) you can't hit anything (nor see where your bullet landed). - Run speed is too darn fast and the seemingly infinite sprint doesn't really help. Should be just jogging speed and sprint. - Map/mini-map is imho too "busy", I can't take a quick glance at it and immediately see what's going on. Even the player marker is hard to find among all the clutter there is. - The chat. If the map was busy, then the chat is a rush hour. Everything is written in same white font. EVERYTHING. Last edited by Dowly; 09-02-11 at 07:51 AM. |
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#40 | |||
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Quote:
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I recall reading somewhere that the current chat is only a raw version and it will be changed eventually. At the latest in the release.
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#41 | |
Ocean Warrior
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If BF3 insists on their mandatory spyware, this will be the only shooter I'll buy this year.
Hope you guys have fun with the beta, I have to wait for a shipped copy - if I order from Steam with a German IP I get the censored version ![]() The previews and the reports from the community here sound great so far ![]() Quote:
I am not sure what they said about enemies your team spots. So are those also shown on the map or is it like in BF2, where you actively have to report an enemy to your team till they appear? |
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#42 | |
Lucky Jack
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see your teammates around you even if you don't see them. Enemies aren't marked to the map like in BF2, only stationary markers if someone from your team has reported an enemy there. |
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#43 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Quote:
I'm sure I read they did that, though I can't find the article refering to it. ![]()
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Contritium praecedit superbia. |
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#44 | ||
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Quote:
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#45 |
Lucky Jack
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As frustrating as the game is (i.e. you die a lot), it's also very rewarding.
Just had a nice round in Countdown (1 team attack, the other defends), where I was defending as a soviet with the PPSH. Went to check our flank, got one german who ran straight at me. Continued to move towards the front of the house from the side, leaned around the corner and saw 3 germans crouched down by the front door. They didn't live long. ![]() |
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