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Old 09-01-11, 02:40 PM   #1
urfisch
Sea Lord
 
Join Date: Mar 2005
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main prob in sh3 is to converse the new animations and create them the way, the game "understands" the animation as an animation. if you know, what i mean. learning is one thing, dealing with sh3 another.
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Old 09-01-11, 03:11 PM   #2
Lucky07
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Quote:
Originally Posted by urfisch View Post
main prob in sh3 is to converse the new animations and create them the way, the game "understands" the animation as an animation. if you know, what i mean. learning is one thing, dealing with sh3 another.

thats true too , thats what i say that modding relax me "sometimes "
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Old 09-01-11, 03:17 PM   #3
Madox58
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You can quit Modding the SH Games anytime you want.
It's easy!
I've done it a thousand times!!


Now about that Gate in the SH5 Bunker....

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Old 09-01-11, 05:48 PM   #4
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Originally Posted by privateer View Post
You can quit Modding the SH Games anytime you want.
It's easy!
I've done it a thousand times!!


Now about that Gate in the SH5 Bunker....



I just quit 5 mins ago.
Going to fire up Sh3 now for a new campaig.......
Wonder if its possible to.....
hmmmmm......

Maybe I'll play tomorrow
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Old 09-02-11, 01:37 PM   #5
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
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Quote:
Originally Posted by privateer View Post
You can quit Modding the SH Games anytime you want.
It's easy!
I've done it a thousand times!!


Now about that Gate in the SH5 Bunker....

Hi mate,

I wonder how the HAHD supporters would react if i quit like right now?

The only thing i did a thousand time so far was swearing at my software!

Best regards Hans
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Old 09-03-11, 08:09 AM   #6
Lucky07
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ok i have the 3d model done , but to join it to the s3d i need a .mtl file , how can i make it ???

i edit :

look over here the soldier 1.0 marching 3d modelations , i still having some prob to introduce it in the S3D .... i need some mtl files that i dont know how to built

http://www.subsim.com/radioroom/showthread.php?t=187114

Last edited by Lucky07; 09-04-11 at 06:30 AM.
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