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Old 08-21-11, 09:15 PM   #20
fitzcarraldo
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Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
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Quote:
Originally Posted by Lucky07 View Post
ehmmmmm ive got a problem ......

i use the following lis of mods

[MODS]
00LifeBoats&Debris_v4=1
01GWX Guerra Civil Española 1.3 +Traduccion al español=2
02GWX - Reduced Positive Buoyancy=3
04GWX - Alternate Loadscreen - Full Circle=4
05GWX - Axis Mediterranean Aircraft Skins=5
06Carotio_SH3_Seafloormod - 256mb=6
07OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI=7
09Conning Tower open Hatch _Fix_for_OLC_GUI_1 ( solo montar si se monta el Hatch093x)=8
10OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)=9
11GWX_DFa-Flag&Pens_2010=10
12FM30_UpDown_final=11
13DD_OH_V3.09_20091209162038 no montar=12
14FM_NewInterior_V1.0=13
15FM1_NI_Fix_for_OLC_GUI_001=14
16FM3_NI_Fix_for_Anvart_FM30_UpDown=15
19Gramofono=16
20GWX - Late War Sensors Snorkel Antennas (OLC 'Gold' MkII ~ LRT)=17
21Hans_Von_Luck_crew skins4(chaqueta negra ofi)=18
22Hans_Von_Luck_VIIc_U131=19

i get they numbers to know in JSGME in what order i must built it

From 1 - 10 work perfect
from 7 to 16 too

but when i mount it all join .... nuclear explosion .... any idea ??? ( i think the problem is when i able new interior ... maybe im getting it in a wrong position ) plz any help with this is welcome

For your information, this is my actual list in JSGME, for SH3 V15G2 plus Surrender Patch and GWX 3 Gold. Anothers mods activated via SH3 Commander.

Please, observe the order for FM Interiors and the Aces compatability fixes.

All the mods working very fine.


Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector
Flakmonkey's Interior with crew
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
FM NI Fix for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Grey]
Aces' Modified Headphones
ail Das Boot officers mod v2.19
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Torpedo_HAHD_1024_GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Carotio_SH3_Seafloormod - 256mb
Ice Age
Scirè-Tikigod- repeated order
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Supplement to V15G2 (JSGME)
O2-Gauges v2
DD_VisibleMines_V1.0
GWX - Merged Campaign Wilhelmshaven v6
FUBARSVIIC U201
GWX - 16km Atmosphere

Regards.

Fitzcarraldo
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