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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi mate,
What have you done to me after your thread the idea was haunting me and i did a full night of testing and i know exactly the effect you are after regarding faking the reflection since we lack of a modern shader model. So i fiddle again with the reflex atlantic.tga and did a noise map to get the smallest possible speckle of white mix with some slight tonal color value. The result came out not exactly the way i want them but i know why it doesn't show the way i want it is because of the size of that graphic that is 512x256 if someone can figured out how to make this image twice the size then we will have that great realistic look for the water. This graphic is composed of multiple tiles that are trigger by the game engine to represent different time of the day and i already tried to double it size but it is not correctly read when re-size. The point is if i can get a higher resolution i can then have better reflection detail on water surfaced and even there is a possibility of animating a reflection pattern on it that could simulated a much more advanced shader. ![]() See the left lower tile is the reflection. ![]() This one is the greenish tinted ![]() For the blueish lovers. Note these image are not realistic because of the distortion in reflect speckle and also i modified a lot of setting that i didn't reverted before taking screenshots. Best regards Hans |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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interesting point, anvart. will try this! thanks!
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#3 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-01-11 at 07:09 PM. |
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#4 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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![]() Quote:
but i have no skills for that. havnt found the source-parameters of the foam creation either.
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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@urfisch
First let play/experiment with SeaFoam parameters in EnvSim controller in scene.dat file. ... and term bump of water it's not texture bumping...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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