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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5986 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Check this link for the MD5 Checksums: http://www.thegreywolves.com/downloads/ You will need MD5Mate (which is not available form that page) but you can get it here: http://www.softpedia.com/get/System/.../MD5Mate.shtml Then, open the application, choose each GWX file and use the corresponding checksum to do a compare. The application will tell you when it finds the corrupt file.
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#5987 |
Sparky
![]() Join Date: Feb 2006
Location: High Peak, UK
Posts: 156
Downloads: 43
Uploads: 0
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Thank you very much Danlisa
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![]() A Big Thank You To All The Modders Who Make Sub Simming Such A Deep Experience ![]() |
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#5988 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#5989 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Questions about GWX and maybe someone can help me.First is that I have my own modded typeIIA that I install into the game but it says that it reinstalls the scene.dat from GWX.I want that except for the 20km part...I want that to stay.Is the 20km just a single line tweak and if so can someone point me to where in scene.dat its located?
Second is....any way to put the Ai to use the sensors I have onboard to their maximum perfromance.I actually hate when I submerge and ask my SO to do a sweep and he states no contacts.Then I get on it and there everywhere.Why is he a SO if he sucks so bad? ![]() |
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#5990 |
Chief of the Boat
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The 20km scene dat was a major improvement of the GWX3.0 release.
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#5991 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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"TMT v2 + Thomsens Ships - Combimod"
Hy EveryBody!!!
![]() I have this mods enabled: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c Add TMT ThomsonsShips fix GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX_SH4StyleFlag_fullModel SH4Style_flag_fastSpeed SH4Style_flagS_midSpeed Radio England Radio Francais Radio Deutschland I´d like to know if i have to install any previous mod before-"TMT v2 + Thomsens Ships - Combimod". Thank you for your help. P.S I´m Student so Sorry for my English. |
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#5992 |
Rear Admiral
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Add TMT ThomsensShips fix provides compatibility for Thomsens Ships (or TMT + Thomsens Ships) and Extras for the Wilhelmshaven campaign.
I believe instructions are included in WB's documentation for the latter, and you should consult them to be sure, but if I remember correctly the correct order is: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c TMT v2 + Thomsens Ships Add TMT ThomsensShips fix In any case the fix must be enabled after you enable the two mods whose conflicts it fixes. |
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#5993 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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Flags,Penannts and Turms.Need Some Help.
Hy EveryBody!!!
![]() ![]() ![]() I have this mods enabled: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c TMT v2 + Thomsens Ships Add TMT ThomsonsShips fix GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX_SH4StyleFlag_fullModel SH4Style_flag_fastSpeed SH4Style_flagS_midSpeed Radio England Radio Francais Radio Deutschland I´m looking for Flags,Pennants and Turms Mods.But after searching and reading about,I do not know which one or which ones to choose. Which ones would you recomend me??. What order do I have to enable??. Thank you for your help. P.S I´m Student so Sorry for my English. |
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#5994 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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Rewon in GWX3.0 Gold
Hy EveryBody!!!
![]() Acording to the manual,if I do understand well,you only have "+rewon" if you pass each tutorial from the Naval AcademY and if you skink Ships.O.k Now I have a doubt: Do you have rewon penalty if you return from patrol whith some torpedos on board??. Thank you for your help. ![]() |
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#5995 | |
Rear Admiral
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http://www.subsim.com/radioroom/showthread.php?t=165617 http://www.subsim.com/radioroom/showthread.php?t=155413 For a super duper "upgrade" to your turms, check out Aces' stuff: http://www.subsim.com/radioroom/showthread.php?t=184132 His Super Turms mods are compatible with Anvart's mods and a whole bunch of others, plus he gives very detailed instructions for their use and order of enabling. You can use his own mod list, which he usually posts along with the instructions, as a reference. ![]() Also: there is no renown penalty for returning to base without using all your ammo, you just won't get the reward you might have gotten for using it successfully. As far as I know the only way to lose renown is by sinking neutral or friendly ships, or a hospital ship regardless of its nationality. If you are playing GWX, you can earn all the available Academy renown just by passing the test from one of the tutorials. (Take the navigation test, it's the easiest to pass). The others you can just use for training if you want. |
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#5996 |
Chief of the Boat
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In GWX the option is, start with 500 or 1500.
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#5997 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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I need Help For Some Addons Please
Hy EveryBody!!!
![]() I wanna install some addons but I have no idea what is the correct order to installing using JSGME. I´ve spent all morning reading about the addons that I want to install and I´m very confuse,so I need your help. Addons that I want to install: [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX REL] GWX_DFa-Flag&Pennants_2010 Radar Antenna Up/Down ... new version for GWX 3.0 Bidirect_compat_4_DFaFlag&Pens.7z [REL] GWX... DFant_subFlag on Turm... Continuation... Waterstr+Exhaust-CombiV2.3 Foam+Sobers 3d waves+VisibleMines Depthcharge_shake_2.01_+Real Depth Charge VIIC41_WaterSTream Unofficial_rockets_fix_GWX3.0 Damo's_Ambient_Lighting_FM_interior+FM_NewInterior _V1.0 ThomsenSoundPackV3.2cg War Radio MP3 Unofficial_rockets_fix_GWX3.0 Aces' Radio Room Postcards Aces' Modified Headphones I have this mods enabled and perfectly working: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c TMT v2 + Thomsens Ships Add TMT ThomsonsShips fix GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX_SH4StyleFlag_fullModel SH4Style_flag_fastSpeed SH4Style_flagS_midSpeed Radio England Radio Francais Radio Deutschland Thank You For Your Help. ![]() |
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#5998 |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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So when after firing torpedo's I dive at full speed, the escorts won't hear me, and the convoy won't start zig-zagging..?
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#5999 | |
Rear Admiral
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The idea is to get away from where you were when you fired the eels, and go deep - and then rig for silent running - all of which will make it harder for them to figure out where you are by the time they know to start actively hunting for you. It's not a guarantee of a successful getaway, but if you have to escape submerged it's your best option. |
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#6000 |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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What I meant is; won't the escorts hear me when I dive with my engines at full speed, before torpedo impact?
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