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Old 07-02-11, 03:33 PM   #586
Trevally.
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Great work TDW - the most annoying CTD is fixed

Air raid over Wilhelmshaven






I also have a good pc and I did notice an increase in fps with these fixes
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Old 07-02-11, 04:03 PM   #587
LordNeuro"Serbia"
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Thise is looking nice. I just hope my poor rig cant handel thise campinge. Keep up the good work and i hope u will manage too relise it soon.
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Old 07-02-11, 05:47 PM   #588
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Great!!! Zedi
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Old 07-02-11, 06:19 PM   #589
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Quote:
Originally Posted by Zedi View Post
Working on this right now, Im adding the 500 minefields then packing the whole thing and sending out test versions. If no major problems will be reported, then we can release this mod tomorrow.

Rongel, if you work on the buoys sound, pls do it on the latest update from TDW!
Everything appears fine on my end with the mines at 500.

Still playing with the drafts of the zombie ships. Man this is a time killer.....

EDIT:

drafts fixed. Fixes v2 sent out.

Last edited by TheDarkWraith; 07-02-11 at 07:11 PM.
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Old 07-03-11, 03:09 AM   #590
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Time killer... heh, tell me about. Anyway, many thanks for this TDW, I was really upset about the numerous errors and crashes during the tests... I was even thinking to drop the mod and play dead.

If you manage to make the mines spotable by the crew would be great because now with pack of 500 mines the players would die without knowing why.. or worst, crash the game when running with high TC into a minefiled. Until now a sign that a minefiled is close by was the significant drop in fps, but now that the mines are brainless and dont affect the fps anymore...

Any news on a new version of IRAI? Im using the test version 32 and its working great, but the players will need a newer version too.
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Old 07-03-11, 05:03 AM   #591
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I am as excited for this Mod as I'd be for Silent Hunter 6! With all the work you guys have had to do, it's nearly a full-blown sequel


Uploaded with ImageShack.us
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Last edited by The General; 07-03-11 at 05:31 AM.
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Old 07-03-11, 05:26 AM   #592
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I am as excited for this Mod as I would be for Silent Hunter 6. With all the work you guys have had to do, it nearly is a full-blown sequel


Uploaded with ImageShack.us


Fitted into a newly updated MO and we will have a fantastic game
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Old 07-03-11, 10:01 AM   #593
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Quote:
Originally Posted by Zedi View Post
If you manage to make the mines spotable by the crew would be great because now with pack of 500 mines the players would die without knowing why.. or worst, crash the game when running with high TC into a minefiled. Until now a sign that a minefiled is close by was the significant drop in fps, but now that the mines are brainless and dont affect the fps anymore...
Here's my thinking: if I create a new country called Environmental or Ordnance that is neutral and remains neutral all through the war and change the type of the mines to 107 or something and place the mines in the roster under the new country they should 'show' on the maps as contacts. That is what I'm trying today.
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Old 07-03-11, 10:51 AM   #594
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Quote:
Originally Posted by Zedi View Post
If you manage to make the mines spotable by the crew would be great because now with pack of 500 mines the players would die without knowing why.. or worst, crash the game when running with high TC into a minefiled.
Here is what a minefield of 500 mines looks like:


and yes I can make them spottable by crew:


but I suffered a pretty significant fps drop when enabling this (~9fps drop). I'm testing something else to see if it's any better.....
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Old 07-03-11, 12:09 PM   #595
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TDW, what happened with the ship that is shown on your map, bottom right? She is heading right into the field.. did she blown up or she avoided the mines?

Spotting stuff by the crew is maybe the biggest problem now. I was unable to get out from Wilhemshaven/Heligoland area using TC. I was running several times in the mines and the game crash.

I also have problem with the crew reporting neutral ships. Many times I almost hit some spanish and portuguese ships because the crew failed to spot them. Even spoting aircrafts is a problem, they report it only when my sub is already under attack.
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Old 07-03-11, 01:15 PM   #596
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this is looking awesome guys


Quote:
Originally Posted by TheDarkWraith View Post
Here is what a minefield of 500 mines looks like:
Are there mines underwater too, or only at the surface?
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Old 07-03-11, 01:22 PM   #597
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Originally Posted by Yoram777 View Post
...
Are there mines underwater too, or only at the surface?
Yes, mostly around enemy ports, but also in Gibraltar and the english channel.
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Old 07-03-11, 01:25 PM   #598
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Quote:
Originally Posted by Zedi View Post
Yes, mostly around enemy ports, but also in Gibraltar and the english channel.
nice

So how would you spot and avoid those underwater mines, can the sonar guy detect them?
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Old 07-03-11, 01:45 PM   #599
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Nope, save a lot and avoid enemy ports and channels. Gibraltar should be what it was in reality, highway to hell.
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Old 07-03-11, 02:16 PM   #600
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Quote:
Originally Posted by TheDarkWraith View Post
Here is what a minefield of 500 mines looks like:

and yes I can make them spottable by crew:


but I suffered a pretty significant fps drop when enabling this (~9fps drop). I'm testing something else to see if it's any better.....
I imagine the fps drop will be acceptable in the long run based on players? If not a more efficient process is provided?
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