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Old 06-09-11, 06:07 PM   #1
commandosolo2009
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Quote:
Originally Posted by Mush Martin View Post
I thought it was a fair run, however....

the firing sequence needs practice to smooth out the
firing. ie. you have to set depths for all tubes prior to the
shoot, all doors should be open prior to the shoot.

also it is adviseable to fire the tubes that travel furthest
(including come around time) first, ideally all fish should
hit within thirty seconds of each other but less is better
because after the first one hits the behavior of the target
changes. so late comers less likely.

in cases where your firing an obtuse angel vs. a right angle or perpendicular
shot you will need to adjust with offset angle for the trailing tubes..
however where possible timing is easier to bring together if your aimpoint
is directly abeam as this makes all torps the same duration.

good effort, keep up the good work.
M
Thanks Mush. I got the bastard down from my 4 bow torpedoes, only adjusted depth to 7 (bastard had a belt on at 6m draft, so I had a re-run and it worked. I kept the 2 aft eels for another target, but that second patrol was pretty fruitful (of course thanks to the Fuso, 50+k GRT reported sunk and all is left is to perfect. I got a new boat (USS Drum) and will keep working on those techniques.

[QUOTE=Mush Martin;1680747]
Quote:
the one thing I believe I have forgotten to mention is that
there is a progressive increase in offset between torps, this
adds time to the shooting sequence, but effectively compensates
for the targets inevitable attempt to turn inside the salvo.

the idea being that you subtract a degree from each shot
after the first one.

but if your set up all the way thats not
really adding much to shooting time.

you just need to give the mind and the hands practice.

the correct offset is towards the stern of the target , ignoring
lefts and rights.
But if I have the target and got him exactly on the PK (near ideal), I guess now would be the time to do all the attack from the attack map, maybe water-lapping scope for visual confirmation on the kill.

I'm beginning to use more of the contact det, and very drafty depth on them eels, but the gyro angle keeps hurting me. I mean ideally it should be 110 (as per O'kanes book) and most of this requires a 90 degree orientation. But for your advice, I'll do as you said, stern offset.

M
Quote:
[edit] if you go back to the screenie sequence in that firing blind thread
http://www.subsim.com/radioroom/show...6&postcount=11
Geez. Thats the one. Good notice btw.
Oh, I forgot to tell you, it was a pretty shoot back there, and from 7 ks away. Good hits too.
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Old 06-09-11, 06:58 PM   #2
Mush Martin
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yeah I love to hear how marvelous I am. but serously what took
me there is the same thing that took you. You can close to prosecute
but if you can hit your mark anwhere in a nine km circle why close.

Now the truth is this wouldnt work real world with MkXIV's but it is
the basis of a shot half that length to the same effect and really
half that distance is long range for most of the war.

M
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