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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Silent Hunter
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Thanks for a very nice MOD ! ![]() But is this MOD furthermore a "WIP" ? When not, the Moderators can change the Thread Title to [REL], or ? Best regards, Magic ![]() |
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#47 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#48 | |
Black Magic
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#49 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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New version update! 2.0 is now ready! And we have to thank TDW and Stoainm for this, great work guys
![]() Ps. the mod is now [REL] so if somebody could change the title I would be real happy! |
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#50 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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You must to wright a PM to CCIP... the admin from workshop section and ask him for that
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#51 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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It sounds interesting! I try this mod! Thanks gentlemen!
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U-552 Tiger IDF |
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#52 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Brilliant work, guys!
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#53 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#54 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey Rongel, I just got done changing this for Zedi's Campaign files, and I got a hunch that maybe the lifeboats had the same thing going on. The .cfg files in the Sea folder is pointing to a .tga for the texture, but the texture you have included in the mod is a .dds. Now, everything still works in game with this setup, but I wonder if we shouldn't go ahead and change it to .dds.
Like I said, I made this change in Zedi's campaign files, and I did not see a difference. But, I would think things might run smoother if we were in fact pointing to the correct texture file. Just thought I would give you a heads up on this comrade. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#55 | |
Black Magic
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I left the ships with Zedi's campaign as .tga in case someone wanted to use .tgas instead of .dds. Remember .dds is a compressed format that has to be uncompressed. TGA is not. |
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#56 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Edit: Also, .dds files only get compressed if you tell GIMP to compress them, otherwise it leaves them uncompressed. Where as Photoshop requires them to be compressed.....just one of the reasons I will never switch to Photoshop. 2nd Edit: Just look at my interior mod, I didn't compress any of the textures because .dds compression damages images.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#57 | |
Black Magic
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#58 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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thanks for this excellent mod
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#59 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Good point, wasn't thinking about it in terms of program overhead, but still. We know we are dealing with .dds files, why not tell it to look for a .dds? I just don't see an advantage.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#60 |
Black Magic
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The only advantage I see to leaving them as .tga is so that users who can't make .dds files can still make .tga files for them. Trying to cater to the broadest range of users is why I left them as .tga.
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