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Old 05-13-11, 12:32 PM   #1
luismmm
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Originally Posted by stoianm View Post
stoianm How to use only the RAOFB whell with Real nav and Realism 100% in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How toput you youboat in the best position before making the final attack
Thanks Stoianm for this tutorial , I would like to make a side note:
This tutorial was based in observations using zoom scope at 6, but If you use x1.5 zoom:
a) The vertical reading ( in this video 4.2 ) must be align with the black bottom right wedge and not the top black wedge.
b) The horizontal reading ( in this video 15.8 ) must be multiplied by 4 before used in the inside part of the middle ring ( 6x divided by 1.5x = 4)
c) Any “mark one eyeball, or the time she takes to cross the vertical line” calculation of target’s speed, in order to get fairly accurate values, our AOB (the bearing to our submarine from the targeted ship) must be between 60 and 120 degrees.
By now, probably all players already know this but…
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Old 05-13-11, 01:01 PM   #2
stoianm
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Originally Posted by luismmm View Post
Thanks Stoianm for this tutorial , I would like to make a side note:
This tutorial was based in observations using zoom scope at 6, but If you use x1.5 zoom:

a) The vertical reading ( in this video 4.2 ) must be align with the black bottom right wedge and not the top black wedge.
b) The horizontal reading ( in this video 15.8 ) must be multiplied by 4 before used in the inside part of the middle ring ( 6x divided by 1.5x = 4)
c) Any “mark one eyeball, or the time she takes to cross the vertical line” calculation of target’s speed, in order to get fairly accurate values, our AOB (the bearing to our submarine from the targeted ship) must be between 60 and 120 degrees.
By now, probably all players already know this but…
In same example i explained how you must to do if you use scope zoom at 1.5 - watch again the video and you will see it... about the speed calculation with vertical line if you use u-jagd chrono ... the angle can be between 15 - 175 ... i tested and i had very acurate speed readings

regards
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Old 05-13-11, 07:49 PM   #3
luismmm
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Originally Posted by stoianm View Post
In same example i explained how you must to do if you use scope zoom at 1.5 - watch again the video and you will see it... about the speed calculation with vertical line if you use u-jagd chrono ... the angle can be between 15 - 175 ... i tested and i had very acurate speed readings

regards
I will see them again its always a pleasure.

About the angle, I remember that values fom one old thread from Karamazov, but, quoting Karamazov`s KiUB User Guide "I usually calculate the speed when the target is at 45/315 degrees and, if she’s slow enough". But if you say you tested it at 15 - 175 I believe it.

Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?

Stoianm, are you going to release a video tutorial about attack disk? Come on mate ...

All the best
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Old 05-13-11, 07:52 PM   #4
TheDarkWraith
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Originally Posted by luismmm View Post
Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?
it's only true if you don't use the correct scope patch for your screen aspect ratio.
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Old 05-13-11, 11:37 PM   #5
stoianm
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Quote:
Originally Posted by luismmm View Post
I will see them again its always a pleasure.

About the angle, I remember that values fom one old thread from Karamazov, but, quoting Karamazov`s KiUB User Guide "I usually calculate the speed when the target is at 45/315 degrees and, if she---8217;s slow enough". But if you say you tested it at 15 - 175 I believe it.

Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?

Stoianm, are you going to release a video tutorial about attack disk? Come on mate ...

All the best
The TDW interface with the Manos Scope i used in all my video tutorials... see them and you will see i never miss a target... the problem is that they are too acurate... and as tdw said is very important to use the corect scope mod patch for your rate in game... i will go back at tutorials soon when i will have some free time
btw... where you readed this?

EDIT: I made a misteake... i tested between 15 and 165 degrees and i had very acurate readings using U_jagd chrono.... if the AOB is between 0 and 15 or between 165 and 180 you must to start the crono in front of ship and stop the crono in the middle... but i did not had all the time the corect speed readind results... so i take the speed of a ship only between 15 and 165 degrees... see this tutorial from here: 26) How to use the U-Jags Chrono in SH5 ==> Link

Last edited by stoianm; 05-13-11 at 11:59 PM.
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Old 08-19-11, 09:02 AM   #6
tat501
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A bit off topic perhaps but just a note on the importance of the Manos Scopes -

I can't use Manos scopes - so I am stucking using the regular periscopes when using RAOFB method - which i generally use if I come upon a ship that I havent been able to track with hydrophones using the regular 4 bearing method - or to check my speed and aob calculations - or in a convoy that I have already attacked and all the ships have started evasive manuevers. Even with the stock periscopes I usally find the method very useful and fairly accurate.

However -where i think it does make a difference is where that extra bit of accuracy is required - at long range or if the ship is heading away from you and the AOB is a negative figure. I almost always miss in this situation - as someone said earlier you can basically kissi it goodbye if its at this solution and at 15 knots or greater.

Anyway - Im just trying to make the point that the RAOFB method can certainly be used without Manos scopes (and generally used very effectively if you are careful) - but yes it seems to me that its not 100 per cent accurate - for all the times folks talk about the game being too easy and not realistic enough I think this actually adds an extra dimension of immersion - surely it wasnt as easy as it is in game to target ships (even at 100 percent realism as I play)??
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Old 08-19-11, 09:14 AM   #7
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Why can't you use manos scopes?
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