SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-11-11, 06:57 AM   #1
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

Yes I did , I also got myself a torp editor a while back from this site i think so if am out on patrol and do a rearm they cost me nowt.
__________________
andy_311 is offline   Reply With Quote
Old 05-11-11, 07:37 AM   #2
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Actually the best way to aim a cutie is shooting 90 degrees or behind the enemy. I find shooting head on they usually can't turn in time to hit a escort.

In TMO they're basically a waste of time, seldom even damage a escort to any degree. I'll carry a few late war for use in Formosa.

If they go off course and near you, you can speed up and get them to home in on you and lead them to a ship, once pointed in the right direction, just cut engines and dive.
Armistead is offline   Reply With Quote
Old 05-11-11, 07:59 AM   #3
Thrair
Helmsman
 
Join Date: Sep 2010
Posts: 102
Downloads: 16
Uploads: 0
Default

I've said pretty much the same thing before, but I'll say it again:

I've found cuties are only really useful for attempting to blow the props off ships in a convoy or task force so you can leave them dead in the water to finish off when the escorts leave (especially in shallow water). In that respect, they're actually fairly effective.
They also have limited use for torpedo attacks in stormy weather with thick fog. But, once again, you are relying on taking out the props, as they will not be enough to outright sink a ship.



However, anti-escort weapons they are not. Especially in TMO, as Armistead says. They rarely do enough damage to a DD to sink or even drive them off (*EDIT* Oh yah, and that's assuming they even hit. They're rather slow). You're much better off using regular torpedos on escorts.

A tactic I'm fond of for dealing with escorts is to let them steam directly towards me, then fire two mark 14s. I intentionally miss with the first torpedo by sending it on a course *slightly* to one side of the escort, then have the followup torpedo set to the other side to catch the escort while it swerves to avoid the first.
Thrair is offline   Reply With Quote
Old 05-11-11, 09:45 AM   #4
Stealhead
Navy Seal
 
Stealhead's Avatar
 
Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
Default

Well this just shows you that everyone plays a little different because I find the cuties pretty useful only for killing DDs and useless for blowing props off why do that when you can "blow the hull off" with a regular torpedo?

For me if you use them in the correct situation they often kill a DD in one hit(TMO 2.0 have not used a cutie in 2.1 but I doubt the damage is different) and if I set them up right I get a kill 75% of the time.I do a agree that the DDT shot with regular fish is very effective though I will send a three spread to cover any possible jink.

The bottom line is the the cutie in real life was designed with killing a charging escort in mind and real life subs did successfully use them in this way and you can in game as well some boats also sank merchants with them the Barb in one hit but in a manner that SH4 does not simulate.Which simply shows that there is more than one way to successfully employ a weapons system in WWII as in the game just as different skippers in real life used tactics that worked for them that others did not employ.It does not mean that anyone is wrong it just means that there is more than one way and one could try them all and use the one they have success or create their own tactics.
Stealhead is offline   Reply With Quote
Old 05-11-11, 10:36 AM   #5
Thrair
Helmsman
 
Join Date: Sep 2010
Posts: 102
Downloads: 16
Uploads: 0
Default

I apologize if I came across as confrontational. I didn't intend to imply my opinion on cuties was the "correct" viewpoint, although re-reading my post, I can see how it might appear that way.

As to blowing the hull off with a regular torpedo, I fully agree. What I was getting at was in the odd situations where shallow water/escort/weather/finagle's law prevents getting a clean shot with regular torpedoes. This creates a (highly) situational niche use of attempting the prop-explodification.
Thrair is offline   Reply With Quote
Old 05-11-11, 12:42 PM   #6
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

I load 2 in the rears just in case of a DC run. IF they even guide in the first place, the damage just pisses them off enough to get them to break.

Like shooting a deer with a BB. All you're gonna manage to do is piss off the deer.

But I think I'll try some of the tactics - I learned a lot reading this

Great post - thanks
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 05-12-11, 02:06 PM   #7
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

I did some save-game experiences and tried out the cutie in several ways. They are a disapointment most of the time (in TMO at least). Basically, in 9 out or 10 situations it will lock on a DD, but not be in such an angle that it can hit it in an interception course - causing this ridiculous chase of a 12kts mine against a 30kts ship.

Although designed for anti-escort reasons, isnt' actually it more useful agains convoy ships? Imagine such a situation where you emerge too close or even inside a convoy - in such a position where you cannot aim and fire torpedos with the calm or room that you would want. Isn't this the perfect time to crudely aim some cuties and leave them to chase their targets as thei please?

As long as you draw the escorts elsewhere, they will follow the merchants (which speed is more suitable to the cutie), possibly cripling them.
Daniel Prates is offline   Reply With Quote
Old 05-11-11, 11:42 AM   #8
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by Thrair View Post
I've said pretty much the same thing before, but I'll say it again:

I've found cuties are only really useful for attempting to blow the props off ships in a convoy or task force so you can leave them dead in the water to finish off when the escorts leave (especially in shallow water). In that respect, they're actually fairly effective.
They also have limited use for torpedo attacks in stormy weather with thick fog. But, once again, you are relying on taking out the props, as they will not be enough to outright sink a ship.



However, anti-escort weapons they are not. Especially in TMO, as Armistead says. They rarely do enough damage to a DD to sink or even drive them off (*EDIT* Oh yah, and that's assuming they even hit. They're rather slow). You're much better off using regular torpedos on escorts.

A tactic I'm fond of for dealing with escorts is to let them steam directly towards me, then fire two mark 14s. I intentionally miss with the first torpedo by sending it on a course *slightly* to one side of the escort, then have the followup torpedo set to the other side to catch the escort while it swerves to avoid the first.
Totally agree, cuties were designed to take out props, the warhead was too small to do any other major damage. A few attacks were successful against small patrol crafts, totally worthless agains DDs.

I've tried several DTT shots from the stern on charging escorts with TMO 2 and 2.1 and got bow hits, never bothered DD's, but sank a few small escorts. The bigger issue is often the cutie would head directly at the bow but go right by and try to turn to follow the props, but couldn't make a radical enough turn and just went on away.

I long decided they're worthless except when I want to attack those late war large convoys in formosa, but I'll shoot them at escorts from about 90 degrees before I'm detected, that way they're going slow enough that cuties can catch them. Once detected I find them totally worthless,escorts go too fast.

I'll take M14's everytime. Nothing sucks worse when you have a nice capital ship damaged and going slow and all you have left is cuties that have no effect on large warships in TMO.
Armistead is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.