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Old 05-08-11, 12:33 PM   #1
TheDarkWraith
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Quote:
Originally Posted by Homebrewer View Post
No, putting real nav last didn't make any difference. Any other suggestions?
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
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Old 05-08-11, 12:35 PM   #2
Homebrewer
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Quote:
Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
OK, I will let you know
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Old 05-08-11, 01:13 PM   #3
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Quote:
Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
Hi TDW, I sent you the Dbg View PM because it was so long. Let me know if this helps.

Thanks for your help
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Old 05-08-11, 07:52 PM   #4
Sea_Phantom
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How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result!

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?
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Old 05-08-11, 08:07 PM   #5
THE_MASK
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Originally Posted by Sea_Phantom View Post
How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result!

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?
Look for capthelms audio mod in the sounds/download section . Put after mega mod . Also you can add radio stations and put in ww2 period gramaphone music , in case you didnt know .
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Old 05-09-11, 05:38 AM   #6
Silent Steel
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Is there a sound mod I should download too?

I'd recommend Stormy's DBSM sound mod. Go here http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=sdbsm
Epic.

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Old 05-09-11, 10:06 PM   #7
Sea_Phantom
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Gentlemen, this is absolutely amazing. Just... wow.... Fantastic work.



AND YOU ADDED THE TIPPERARY SONG :r ock:

Btw, is this mod compatible with Lite Campaign LC 1.2?
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Old 05-10-11, 06:34 PM   #8
Husksubsky
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My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?


Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation
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Old 05-11-11, 03:36 AM   #9
jwilliams
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Quote:
Originally Posted by Husksubsky View Post
My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?


Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation
No you've not installed anti lag wrong.

The only reason some members make an JSGME version of anti lag is so that they can remove/add antilag easily. If you are not constantly changing your mods and testing new mods, then you will not need to remove anti lag.
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