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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
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#2 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#3 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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Thanks for your help |
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#4 |
Watch
![]() Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
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How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?
Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result! ![]() Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too? |
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#5 | |
Ace of the deep .
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#6 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() I'd recommend Stormy's DBSM sound mod. Go here http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=sdbsm Epic. ![]() // |
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#7 |
Watch
![]() Join Date: Dec 2010
Posts: 21
Downloads: 14
Uploads: 0
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Gentlemen, this is absolutely amazing. Just... wow.... Fantastic work.
![]() ![]() AND YOU ADDED THE TIPPERARY SONG ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Btw, is this mod compatible with Lite Campaign LC 1.2? |
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#8 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?
![]() Anti lag Magnum_Opus_v0_0_1 (patch1+2) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) Dynamic Environment SH5 Waves (realistic version) Dynamic Environment SH5 Atlantic Floor Dynamic Environmental SH5 Realistic Colors Dynamic Environment SH5 DarkerNights Dynamic Environment SH5 Undersea (temperate and polar) Dynamic Environment SH5 Sounds NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0 das boot crew mod Manos Scopes-patch for 16x9 Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_2_for_TDWv640&MO Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith Kriegsmarine Grid Map for MO and TDW UIs by stoian Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_5_0_Real_Navigation |
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#9 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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The only reason some members make an JSGME version of anti lag is so that they can remove/add antilag easily. If you are not constantly changing your mods and testing new mods, then you will not need to remove anti lag.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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