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Old 05-05-11, 06:50 PM   #1
frau kaleun
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I never make any changes on the first patrol, either before leaving or after coming back. Start patrol, finish patrol, exit game, open Commander, update Personnel file, do whatever else I want to do from there (crew management, play with the log, etc.). Then if I want to change stuff on the boat I wait until I go back in the game to start the next patrol. So far, so good.
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Old 05-05-11, 07:28 PM   #2
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Originally Posted by frau kaleun View Post
I never make any changes on the first patrol, either before leaving or after coming back. Start patrol, finish patrol, exit game, open Commander, update Personnel file, do whatever else I want to do from there (crew management, play with the log, etc.). Then if I want to change stuff on the boat I wait until I go back in the game to start the next patrol. So far, so good.
Text book response
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Old 05-05-11, 09:55 PM   #3
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Speaking of dying Kaluens, why is it that we (the Kaleun) only die if the boat is lost? We should be just as vulnerable as the rest of the crew!
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Old 05-06-11, 12:42 AM   #4
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Speaking of dying Kaluens, why is it that we (the Kaleun) only die if the boat is lost? We should be just as vulnerable as the rest of the crew!
That's a good point, but how many players want to read a report that says they were killed by an aircraft attack, and the 1WO brought the boat safely home?
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Old 05-06-11, 01:05 AM   #5
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That's a good point, but how many players want to read a report that says they were killed by an aircraft attack, and the 1WO brought the boat safely home?

Well, I think the chance of my Kaleun getting killed or injured in action might add some cautiousness and excitement to my playing.

"Do I attack this convoy from the inside and risk getting my boat depth charged and risk losing my career?"

"Do I attack this lone merchant with a deck gun and risk my Kaleun getting killed?"

"Do I try to shoot this aircraft down when there's a chance of injury to my Kaleun as well, not just the crew members?"

I'm thinking from now on if I make a decision to risk a crew members life like in attacking a weakly armed small merchant with the deck gun and my gunnery crew gets killed or injured I might throw a dice - if I get a one the captain was on the deck too and got killed, if I get a two, he got injured.
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Old 05-06-11, 02:33 PM   #6
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That's a good point, but how many players want to read a report that says they were killed by an aircraft attack, and the 1WO brought the boat safely home?
I would. REALISM.
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Old 05-06-11, 03:19 PM   #7
frau kaleun
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I would. REALISM.
Oh, go soak your head.










In sea water. REALISM!
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Old 05-06-11, 03:23 PM   #8
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He may have a cold...already
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Old 05-06-11, 04:20 PM   #9
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Oh, go soak your head.










In sea water. REALISM!
Salt water should be, which is what you need,
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Old 05-06-11, 07:19 PM   #10
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I would. REALISM.
Do you currently follow my old suggestion - if you die do you put the game away and don't play it for a year? Then don't talk about realism. On the other hand you could kill yourself when your captain dies.
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Old 05-06-11, 03:10 AM   #11
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Speaking of dying Kaluens, why is it that we (the Kaleun) only die if the boat is lost? We should be just as vulnerable as the rest of the crew!
No problem.
If the entire bridge crew is killed, hit Escape, and Abandon Carreer.
You can roll a die for partial losses.

Although I won't do it, you certainly can.
We're all individuals. Enjoy the game as you see fit.
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Old 05-06-11, 10:59 AM   #12
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Speaking of dying Kaluens, why is it that we (the Kaleun) only die if the boat is lost? We should be just as vulnerable as the rest of the crew!
Not much chance of that...my Kaleun is usually sat in front of the monitor, away from the muck and bullets.
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Old 05-06-11, 11:38 AM   #13
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Not much chance of that...my Kaleun is usually sat in front of the monitor, away from the muck and bullets.
You are such a safety bug!
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Old 05-06-11, 01:27 PM   #14
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Comes from way too many reinstallations and testing 'bugs'
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Old 05-06-11, 01:54 PM   #15
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Well, I think the chance of my Kaleun getting killed or injured in action might add some cautiousness and excitement to my playing.
You could also name your crew members after some close friends and relatives, makes losing crew members a little more personal.

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