SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-11, 09:08 AM   #1
indy
Helmsman
 
Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
Default RE: Real sound signal rules

Hello ETsd4
Well that's very interesting, thanks for the information. Did those rules also apply in WW II I wounder?
I did the best I could with what the game offers, and searched the Net for original sounds. Always looking for new sound wavs, mp3's and realistic whistles, horns, bells, and engines. Now we have yet another Horn blast to add to the collection, if you dont mind I'll add it to the original post, with credit given to you? Thanks so very much, Indy
indy is offline   Reply With Quote
Old 05-05-11, 02:29 PM   #2
mr.artur_96
Loader
 
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
Default

I have noticed a problem when I have played with this sounds... I was depth charged today and when DC explodes there was no sound, not every explode of course. Lets say it was something like this : explode with sound and then explode without sound and again explode with sound and so on... I was obserwing whole situation by a periscope... I just dont get it man.
mr.artur_96 is offline   Reply With Quote
Old 05-05-11, 02:31 PM   #3
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by mr.artur_96 View Post
I have noticed a problem when I have played with this sounds... I was depth charged today and when DC explodes there was no sound, not every explode of course. Lets say it was something like this : explode with sound and then explode without sound and again explode with sound and so on... I was obserwing whole situation by a periscope... I just dont get it man.
Depends what sound mod you are using i think and also i noticed that the sounds have setted in sh files a parameter for priority... so maybe it is normal to be like this... dunno for sure
stoianm is offline   Reply With Quote
Old 05-05-11, 02:51 PM   #4
mr.artur_96
Loader
 
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
Depends what sound mod you are using i think and also i noticed that the sounds have setted in sh files a parameter for priority... so maybe it is normal to be like this... dunno for sure
Im using capthelms sound mod with my little modification which includes couple differend sounds than in oryginal mod. I have just changed 3 meybe 4 mp3 files so I think this don't make this bug... What do you think stoianm ?
mr.artur_96 is offline   Reply With Quote
Old 05-05-11, 02:58 PM   #5
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by mr.artur_96 View Post
Im using capthelms sound mod with my little modification which includes couple differend sounds than in oryginal mod. I have just changed 3 meybe 4 mp3 files so I think this don't make this bug... What do you think stoianm ?
I dunno for sure... i saw that some waves from depth charges explosion have priority 128 in sh file... i dunno what this mean... maybe it is not played all the time... stormy have a better ideea i think
stoianm is offline   Reply With Quote
Old 05-05-11, 03:16 PM   #6
mr.artur_96
Loader
 
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
I dunno for sure... i saw that some waves from depth charges explosion have priority 128 in sh file... i dunno what this mean... maybe it is not played all the time... stormy have a better ideea i think
Meybe youre right but this makes me mad
What do you mean by "stormy have a better ideea " ?
mr.artur_96 is offline   Reply With Quote
Old 05-05-11, 03:21 PM   #7
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by mr.artur_96 View Post
Meybe youre right but this makes me mad
What do you mean by "stormy have a better ideea " ?
I mean that stormy know better what that sh files it is doing... i mean those parameters from there
stoianm is offline   Reply With Quote
Old 05-05-11, 03:06 PM   #8
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by indy View Post
Now we have yet another Horn blast to add to the collection, if you dont mind I'll add it to the original post, with credit given to you? Thanks so very much, Indy
Ship's steam whistle of the Titanic (part was found in the debris field and was restored 1999):
http://ka0ywn.pages.mnns.com/titanicwhistle11.wav
(if the link not working click on the link with left mousebutton and download the flle with Save target as...)

If desired, use the sound files. No credits needed.

Sound signals are also used for manoeuvring and warning signals. Overview card for all the sound signals => http://www.dropanchorhere.com/fsetr/refsound.html
ETsd4 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.