SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-27-11, 12:39 AM   #1
Dagoland
Watch
 
Join Date: Mar 2011
Location: Uruguay where he sank the Graf Spee!!
Posts: 21
Downloads: 114
Uploads: 0
Now I understood well, thank you very much.
I'll miss the really big waves.
But you are right, always distorts the wake of the sub.

Greetings
__________________
""Life, more intense than on the continents, more exuberant, more infinite, triumphant in all parts of the ocean, deadly element for humans, it is said, but vital to myriads of animals and me.""

Captain Nemo
Julio Verne
Dagoland is offline   Reply With Quote
Old 04-27-11, 02:57 AM   #2
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

nice work!!!
__________________


urfisch is offline   Reply With Quote
Old 04-27-11, 04:15 AM   #3
binzy62
Seaman
 
Join Date: Feb 2010
Posts: 35
Downloads: 134
Uploads: 0
Default

This is excellent work ... and going to be well worth the wait .
__________________
Acer Aspire 5739G.Intel Core 2 DuoT6500 2.10Ghz.
4Gb DDR 3 Memory.Nvidia GeForce 130M GT 1Gb DDR3.Windows 7 Home Premium.
binzy62 is offline   Reply With Quote
Old 04-27-11, 05:24 AM   #4
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

those many different weather cfg files are very important for the game, nice pictures
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 04-27-11, 05:29 AM   #5
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Stormfly View Post
those many different weather cfg files are very important for the game, nice pictures
yes very important... from there we can control the weather
stoianm is offline   Reply With Quote
Old 04-27-11, 06:54 AM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dagoland View Post
Now I understood well, thank you very much.
I'll miss the really big waves.
But you are right, always distorts the wake of the sub.

Greetings
You can make the wakes stay. You just have to edit the controllers responsible for the wakes and set the min altitude lower, say like -3 or -4. IIRC they are currently at -2.
TheDarkWraith is offline   Reply With Quote
Old 04-27-11, 07:01 AM   #7
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by TheDarkWraith View Post
You can make the wakes stay. You just have to edit the controllers responsible for the wakes and set the min altitude lower, say like -3 or -4. IIRC they are currently at -2.
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
stoianm is offline   Reply With Quote
Old 04-27-11, 07:04 AM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by stoianm View Post
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
The max parameter will be defined by:
- calm seas
- running ahead flank
- diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth)
TheDarkWraith is offline   Reply With Quote
Old 04-27-11, 07:06 AM   #9
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by TheDarkWraith View Post
The max parameter will be defined by:
- calm seas
- running ahead flank
- diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth)
tnx
stoianm is offline   Reply With Quote
Old 04-27-11, 08:15 AM   #10
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

We just got an ideea after Dagoland pop up his question about waves... so i need some advices... we want to put near big ports area in game not so big waves like in open sea... this will increase the immersivity of the game... so i need some suggestions... what you think should be the highest wind speed in areas near big ports?

Good point Dagoland

Also if you have another sugestion about weather to increase the immersivity of the game and if is posible to do that your sugestions are more than welcomed...

So please give me a maxim number for the wind near ports areas

regards

EDIT: just go in hystoric mission... go near port area... put wind 15 and see if is wired... and lower the wind until you will catch the right value... i can not to do that because i was never in a port and i never saw how big waves are in ports

Last edited by stoianm; 04-27-11 at 08:28 AM.
stoianm is offline   Reply With Quote
Old 04-27-11, 09:12 AM   #11
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. Enviro mod had some nice rogue waves tho...



If the waves are just too high a sub would dive anyway is pointless to ride a hurricane.
Zedi is offline   Reply With Quote
Old 04-27-11, 10:29 PM   #12
Dagoland
Watch
 
Join Date: Mar 2011
Location: Uruguay where he sank the Graf Spee!!
Posts: 21
Downloads: 114
Uploads: 0
Quote:
Originally Posted by stoianm View Post
We just got an ideea after Dagoland pop up his question about waves... so i need some advices... we want to put near big ports area in game not so big waves like in open sea... this will increase the immersivity of the game... so i need some suggestions... what you think should be the highest wind speed in areas near big ports?

Good point Dagoland

Also if you have another sugestion about weather to increase the immersivity of the game and if is posible to do that your sugestions are more than welcomed...

So please give me a maxim number for the wind near ports areas

regards

EDIT: just go in hystoric mission... go near port area... put wind 15 and see if is wired... and lower the wind until you will catch the right value... i can not to do that because i was never in a port and i never saw how big waves are in ports
Well try to help even a little, because my knowledge in what you do is limited, at least I can do is give some suggestions, and put some small idea.
You guys are doing the SH5, something completely different than it was, no wonder that at some point, use the engine of SH5 and experience in the MODs created a simulator, entirely new someday.

The last image you uploaded, that's the kind of waves that one expects to find in the Atlantic Ocean. Now however, the biggest waves seen in the English Channel, was a few days before the proposed date of D-Day, and after D-Day, there was another major storm that destroyed the artificial harbors that were created with shipwrecks.
The waves that gets screwed the landing bridges and piers, were of the order of 2 to 3 mtrs high, although this is a less common, in my opinion I think the really big waves should be alone at sea.

I enjoyed the image of the wave, bigger than the sub, excellent wallpaper.
I think a good idea of the waves, which can be seen at sea, is where you see in DAS BOOT, now that's a rough sea.

Greetings
__________________
""Life, more intense than on the continents, more exuberant, more infinite, triumphant in all parts of the ocean, deadly element for humans, it is said, but vital to myriads of animals and me.""

Captain Nemo
Julio Verne
Dagoland is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.