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Old 04-25-11, 04:30 AM   #1
HanSolo78
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@zedi

Maybe I can do small texture jobs or 3d remodelling jobs. But I only have limited experience in this work. but small jobs could be possible.
pm me if you have ideas for improving.

greetings
Han
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Old 04-25-11, 05:06 AM   #2
Zedi
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Quote:
Originally Posted by HanSolo78 View Post
@zedi

Maybe I can do small texture jobs or 3d remodelling jobs. But I only have limited experience in this work. but small jobs could be possible.
pm me if you have ideas for improving.

greetings
Han
Your more than welcome as I dont have any experience at all in this field. Let me know what you wanna do and what you need.
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Old 04-25-11, 05:37 AM   #3
TheDarkWraith
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The texture for the new Patrol boat is located in \data\Textures\TNormal\tex\NPT.dds. All the textures for the mines, subnet, and dolphin are in \data\Textures\TNormal\tex also.

The good thing about .dat files is that it's easy to extract the 3D model out of them. One can extract the 3D model (using Pack3D) and then set the tesselation level greater (or use smoothing in Wings3D) and then re-import the 3D model back into the .dat file using Pack3D. That will give you a higher resolution (more polygons) model. This cannot be done to the dolphin though. Reason is because the 3D model has an animation attached to it. In order to make the dolphin higher resolution one would need to extract all the keyframes from the dolphin, increase the tesselation level of each keyframe, and then rebuild the animation node with those keyframes.
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Old 04-25-11, 05:54 AM   #4
arnahud2
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@Zedi :
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Old 04-25-11, 07:59 AM   #5
SteelViking
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Can't wait to see a release of this.
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Old 10-06-11, 12:50 PM   #6
EggiStar
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thanks!
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Old 10-06-11, 02:27 PM   #7
Philipp_Thomsen
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I'm downloading this and TDW's Mega-Mod.

I assume I install the mega-mod first.

Are both compatible?

Any other recommendation modwise? I haven't played in years.
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Old 11-04-11, 03:57 PM   #8
Herman Ziklher
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Default OHII v1.4 e possible conflicts

Hi all,

I'm very interested in installing OHII in full version, but I have a doubt that could be generate a some conflicts with others enviromental MODs (or something else) that I installed.
Here below my MOD Soup, could you gently suggest if it's gonna be ok or if it' s better installing OH II base + new ships??
thanks a lot in advance
HZ
----------------
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
Original map colors
Remove Steelvikings shadow mod
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 8x5
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_1_Real_Navigation
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AirTorpedoes
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
IO_StrategicMap_4_3_for_TDWv651&MO
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
stoianm crew abilities available mod compatible MO
Realistic ammo amount for AA and deck guns
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SD_MapLocationNameFix_v1_2
SteelViking's Interior Mod V1.2.1 Patch
sobers chimney smoke V2
Nauticalwolf's_Torpedo_Textures_v1.2
Icebergs v2.4
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Old 11-05-11, 02:26 AM   #9
Silent Steel
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Quote:
Originally Posted by Herman Ziklher View Post
Hi all,

I'm very interested in installing OHII in full version, but I have a doubt that could be generate a some conflicts with others enviromental MODs (or something else) that I installed.
Ciao Herman,
I'd say you should try this;

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag => make sure this one is installed in C:\Ubisoft\Silent Hunter 5. Not in the C:\Ubisoft\Silent Hunter 5\MODS folder (enabled with JSGME)
Original map colors
Remove Steelvikings shadow mod
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix => I'm not sure about where to enable these two FX Update mods, I hope someone can help with this
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith => Update to NewUIs TDC 6.8.0
Manos Scopes-patch for 8x5
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_1_Real_Navigation
AirTorpedoes
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
IO_StrategicMap_4_3_for_TDWv651&MO
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
stoianm crew abilities available mod compatible MO
Realistic ammo amount for AA and deck guns
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SD_MapLocationNameFix_v1_2
SteelViking's Interior Mod V1.2.1 Patch
sobers chimney smoke V2
Nauticalwolf's_Torpedo_Textures_v1.2

OHII Full version
EQuaTool 01.01 by AvM - double set - Large plus Flat Style => to make sure you keep the effect of this one enable after NewUIs TDC
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 => to make sure you keep the effect of this one enable after OHII
Icebergs v2.4
=> to make sure you keep the effect of this one enable after OHII
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Old 11-05-11, 06:17 AM   #10
Trevally.
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Quote:
Originally Posted by Adriatico View Post
Hey Sober, thanks for suggestion BUT :

I do not have any "small crosses" to chose the mission... except two (bolded) crosses of 2 accomplished missions ?!?

It only lets me " re-select " ( re-play) first two missions (already accomplished)

> so I can't get new options to start a new patrol ? ( 3. patrol )

How do I choose south c. waters or west c. waters ?
Hi Adriatico

Sounds like the next missions are not ready yet. They will be at the correct date - so you can either wait (dock/patrol dock/patrol) until the correct date or go sinking ships anywhere you want.

Or

Can you see the missions in the breifing map and cant select from there
Can you post a pic for me?

Thanks
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