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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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@zedi
Maybe I can do small texture jobs or 3d remodelling jobs. But I only have limited experience in this work. but small jobs could be possible. pm me if you have ideas for improving. greetings Han |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Your more than welcome as I dont have any experience at all in this field. Let me know what you wanna do and what you need.
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#3 |
Black Magic
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The texture for the new Patrol boat is located in \data\Textures\TNormal\tex\NPT.dds. All the textures for the mines, subnet, and dolphin are in \data\Textures\TNormal\tex also.
The good thing about .dat files is that it's easy to extract the 3D model out of them. One can extract the 3D model (using Pack3D) and then set the tesselation level greater (or use smoothing in Wings3D) and then re-import the 3D model back into the .dat file using Pack3D. That will give you a higher resolution (more polygons) model. This cannot be done to the dolphin though. Reason is because the 3D model has an animation attached to it. In order to make the dolphin higher resolution one would need to extract all the keyframes from the dolphin, increase the tesselation level of each keyframe, and then rebuild the animation node with those keyframes. |
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#4 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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@Zedi :
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__________________
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Can't wait to see a release of this.
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
Nub
![]() Join Date: Aug 2010
Posts: 2
Downloads: 16
Uploads: 0
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#7 |
Old Gang
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I'm downloading this and TDW's Mega-Mod.
I assume I install the mega-mod first. Are both compatible? Any other recommendation modwise? I haven't played in years.
__________________
To each his own |
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#8 |
Nub
![]() Join Date: Jun 2010
Location: La Spezia (ITA)
Posts: 3
Downloads: 85
Uploads: 0
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Hi all,
I'm very interested in installing OHII in full version, but I have a doubt that could be generate a some conflicts with others enviromental MODs (or something else) that I installed. Here below my MOD Soup, could you gently suggest if it's gonna be ok or if it' s better installing OH II base + new ships?? thanks a lot in advance HZ ---------------- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag Original map colors Remove Steelvikings shadow mod FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_1_ByTheDarkWraith Manos Scopes-patch for 8x5 NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_5_1_Real_Navigation EQuaTool 01.01 by AvM - double set - Large plus Flat Style AirTorpedoes Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 IO_StrategicMap_4_3_for_TDWv651&MO TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) stoianm crew abilities available mod compatible MO Realistic ammo amount for AA and deck guns German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 additional crew sounds beta6 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SD_MapLocationNameFix_v1_2 SteelViking's Interior Mod V1.2.1 Patch sobers chimney smoke V2 Nauticalwolf's_Torpedo_Textures_v1.2 Icebergs v2.4 |
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#9 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
I'd say you should try this; Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag => make sure this one is installed in C:\Ubisoft\Silent Hunter 5. Not in the C:\Ubisoft\Silent Hunter 5\MODS folder (enabled with JSGME) Original map colors Remove Steelvikings shadow mod FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix => I'm not sure about where to enable these two FX Update mods, I hope someone can help with this IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_1_ByTheDarkWraith => Update to NewUIs TDC 6.8.0 Manos Scopes-patch for 8x5 NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_5_1_Real_Navigation AirTorpedoes Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 IO_StrategicMap_4_3_for_TDWv651&MO Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) stoianm crew abilities available mod compatible MO Realistic ammo amount for AA and deck guns German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 additional crew sounds beta6 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SD_MapLocationNameFix_v1_2 SteelViking's Interior Mod V1.2.1 Patch sobers chimney smoke V2 Nauticalwolf's_Torpedo_Textures_v1.2 OHII Full version EQuaTool 01.01 by AvM - double set - Large plus Flat Style => to make sure you keep the effect of this one enable after NewUIs TDC TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 => to make sure you keep the effect of this one enable after OHII Icebergs v2.4 => to make sure you keep the effect of this one enable after OHII |
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#10 | |
Navy Seal
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![]() Sounds like the next missions are not ready yet. They will be at the correct date - so you can either wait (dock/patrol dock/patrol) until the correct date or go sinking ships anywhere you want. Or Can you see the missions in the breifing map and cant select from there ![]() Can you post a pic for me? Thanks ![]() |
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