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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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1. Read as much as you can from the mods makers mod page. Hrm could be better here
2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts).checked ![]() 3. And trial and error.problem is some goodies could be left out and I wouldn t even know You can see my mods install order here ---> Link That was a long list ![]() Just ask if you need help. Many people here will do their best to help.checked ![]() A megamod will naturally always lag somewhat behind the single mods and I can live with that.well off to check the contents of the latest new ui s ![]() happy hunting Last edited by Husksubsky; 04-25-11 at 04:37 AM. |
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#1397 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Mo still use TDC _6_3_0 (without manos scope that seem to be crucial to me.) uhs in MO is still 1.4 while 1.7 (wich eliminates some fixes) is out as stand alone.you can read the contents of MO in MO readme.Just beware that putting in a standalone mod have no guarantee to work correct with the megamod even though listed as part of the megamod.(also from mo text) also check out the modlist pages (new ones ) for advises ![]() Last edited by Husksubsky; 04-25-11 at 08:50 PM. |
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#1398 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1399 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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This is the soup I ended up with:
Anti lag Magnum_Opus_v0_0_1(merged with latest patch) DBSM_Music_1_0_4 Speech fixes and additions (german version) Enhanced FunelSmoke1.2_by HanSolo78 NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_New_radio_messages_German NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Wasserbomben_SoundFix_Basic_1.1 U-boat Historical Specifications 1.7 for TDW Mods Manos Scopes-patch for 16x9 NewUIs_TDC_6_5_0_Real_Navigation Does it look ok? ![]() I dropped out sub hyd fix and trevallys harbour stuff since it was inside MO I included airtorpedos since it says it needs latest IRAI. (didn t mention version) and... it was included in both my suggestions. ![]() |
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#1400 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1401 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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He is right about the new UI's though. version 6.4 was before other TDW mods. BUT 6.5 needs to go after. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1402 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i sugest to use dw .sim because he puted there the new things from the UHS... also a lot of new things... so this is my advice i sugest to use also UHS because there are some files that modify the torpedo wake and power.... so because that i will use the UHS also that make sens now? ![]() |
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#1403 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I never knew DW had the same uboat settings as UHS in the .sim file. I wanted to keep my uboat using realistic settings. Good to know. May have to rethink where I put UHS in my mod soup. Thanks. ![]() ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1404 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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- added a draggable tab to the left side of SOAN - added updated version of Magnum's and Trevally's additional info files for SOAN - changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation - added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings - changed surfaced draught of subs according to recommendations by oscar19681 - added code to TDWMouse.dll to be able to handle left mouse button events - changed navigator assist functions from polling to left mouse button click events - changed timer for show crew abilities page when an officer is right clicked when selected (shows faster) - added support for Speech Recognition. The speech recognition status (enabled/disabled) and current confidence level will be saved to \Silent Hunter 5\SpeechRecognition.TDW. This is a text file and can be opened with Notepad. This file is read at every game start. A UI was added for the Speech Recognition and can be viewed by clicking the microphone button in the top right bottom bar (only if skwasjer's speech recognition dll is found and \data\Scripts\Menu\Speech Recognition.py is found). Until MiTon releases v0.4 of his speech recognition mod you need to ensure his Speech Recognition mod is installed BEFORE this mod. - changed how Attack Disc backside is controlled. It no longer uses keys but instead uses mousewheel for each part of the disc - changed the u-boat .sim files to use many of the values found in UHS 1.7 - the user option InformSubSightedMessages default value has been changed from True to False'' I gived a link for him and sugested to install the stormy mod... because of that i adviced to delete these mods ![]() Last edited by stoianm; 04-27-11 at 08:42 AM. |
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#1405 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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This is what I call excellent service ..from both of you
![]() I changed my mind and mention them anyway... maybe theyre wellknown. If not I just try after change order . The first may seem stupid , but I got no SH 5 enchanted UI s in campaign. Only in historical missions. Second is the good old order of data input to TDC.If I did anything else xpt send AOB to TDC then speed then range things got really messed up. Must say I m really pleased with rangefinder now.Manos scope didn t look different to stock for me, but range work perfect so I assume it s in order. scope minimum zoom say say 1.5 X but readme said it would be 1 x so I was a bit puzzled. ![]() Last edited by Husksubsky; 04-27-11 at 05:45 PM. |
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#1406 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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The stormy sound mod looked complicated to install correctly
![]() think I need to know the layout and stuff a bit better before I start on that , (I m sure I make it more complicated than it is but..I read the info 3 times and I since I m somewhat alienated to what he writes about I struggle) but thx for advice.And I ll follow the other great instructions thx ![]() |
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#1407 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (patch1+2) NewUIs_TDC_6_5_0_ByTheDarkWraith German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds So just be sure that you install in front of it your MO and tdw interface and German U-Boat Crew Language Pack... |
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#1408 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() Can you pls confirm that these are not really needed? Most of them are in Mo allready: Enhanced FunelSmoke1.2_by HanSolo78 NewUIs_TDC_6_5_0_New_radio_messages_German NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator(this is pure eyecandy) FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 U-boat Historical Specifications 1.7 for TDW Mods Then this extra file German U-Boat Crew Language Pack do I need this? I allready have german voice and english text.something I chose when installing sh5 . I MUST have realnav. I put it in the end like DKW say? I assume I put manos 16:9 patch right after NewUIs_TDC_6_5_0_ByTheDarkWraith Sorry for bothering you so much ![]() ![]() |
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#1409 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1410 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Maybe I can help a bit here. - You must have the German U-boat Crew Language Pack if you run DBSM. Enable before you enable DBSM. I recommend that you pick the new "Stormys DBSM SH5 v1.3 additional crew sounds beta6", not the beta4. - Manos Sopes: After New UIs First install the ''Manos Scopes-Core Files'' and then enable Manos 16:9 after New UIs and let it overwrite. About the realnav I think Stoianm can answer better. Hilsen fra Sverige ![]() |
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